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Anderson High School Football 4-3 Defense 2 2 MAIN MENU
Defensive Success = ❑ Be Great at the Things that take NO Talent Be Great at the Things that take NO Talent (Mental) (Mental) • Alignment, Responsibility/Job, Communication, Getting and Understanding the Defensive Alignment, Responsibility/Job, Communication, Getting and Understanding the Defensive Call, Understanding D/D, Football IQ, Preparation Call, Understanding D/D, Football IQ, Preparation - - Knowing your opponent Report, Giving your Best Effort, Playing with Emotion, Playing the next play (Accountability Report, Giving your Best Effort, Playing with Emotion, Playing the next play (Accountability to your Teammates) to your Teammates) ❑ Pursuit is the Strength of our Defense Pursuit is the Strength of our Defense o “A defensive player’s COMMITMENT to his TEAM is measured by the distance he is from the ball at the end of the play!” ❑ Execution Beats Scheme Execution Beats Scheme • Do YOUR Job and Trust your TEAMMATES to do Theirs’ Do YOUR Job and Trust your TEAMMATES to do Theirs’ If we can get to the point that we do all of these If we can get to the point that we do all of these at a high level… we have the opportunity to be a at a high level… we have the opportunity to be a championship defense. championship defense. Knowing your opponent- -Tape/Scouting Tape/Scouting 3 MAIN MENU
Defensive Goals ❑ Stop the Run Stop the Run ❑ Get Off the Field Get Off the Field – – Win the Money Downs Money Downs Win the ❑ Win the Turnover Battle Win the Turnover Battle – – Daily/Game Goal Daily/Game Goal 4 MAIN MENU
Gaps and Alignments D D C B A A B C 5 MAIN MENU
Colt (4-3) Package ❑ Front Variations ▪ “Colt” ▪ “G” ▪ “Sam Up” ▪ “Wide” ▪ “Tight” ▪ “Under” ▪ “Heads” ❑ Coverages ▪ Cover 4 /Arrow ▪ Cover 4 / RED ▪ Cover 2 (CB/S READ #1 REC.) ▪ Cover 3 ( 1/3, 1/3, 1/3) ▪ Red ( ¼ , ¼, ½)(Solo call) ▪ Arrow ( ¼, ¼, Man) (Zone it Cv3) ▪ Black (Man 0) ▪ Blue (Man 1) Call Variation Slant - Gap – Mug – Snug Nose – Bluff – Press – Bail Bullets – Dagger – Whip 6
OFFENSIVE PERSONNEL COMBINATIONS Base offensive personnel, are 2 receivers, 2 running backs, and 1 TE. Since the offenses are now using varied personnel combinations, we will use the following codes in referring to the different combinations on the field. PERS. RB’S TE’S WR’S 00 01 0RB 1TE 10 1RB 0TE 11 1RB 1TE 12 1RB 2TE 13 1RB 3TE 20 2RB 0TE 21 2RB 1TE 22 2RB 2TE 23 2RB 3TE 0WR 32 3RB 2TE 0WR 0RB 0TE 5WR 4WR 4WR 3WR 2WR 1WR 3WR 2WR 1WR 7
DRILLS LINEBACKERS DEF. BACKS NOSE TACKLES END RUSH 1. QUICK WARM UP FEET BACK PEDAL – ONE TURN – SPEED TURN - 45 DEG – BASEBALL TURN 2.STANCES - MAN/ZONE WITH DROPS 1. 2. BAGS ROUTINE DL/END/RUSH USA TACKLE CLUB UP/Rugby Tackle 1 STANCE & START (READ STEPS) 2. BAGS 1 STANCE & START (READ STEPS) 3. SLANT TECH – BANNA STEP – STAY LOW - BRING ARM ACROSS TO PROTECT LEG- HAND CLOSE TO GROUND 2. USA TACKLE /RUGBY TACKLE 3. USA TACKLE/RUGBY TACKLE/OPEN FIELD 4. SWIM TECH - Club then swim or Hands on - jerk swim 5. Rip Tech – Club or Hands on Dip shoulder rip through 6. OUTSIDE ARM FREE Tech 7. COMBO BLOCKS DL/END/RUSH 3 READ TACKLE/ END----- -- BRC 4 LATERIAL 5 SHUFFLE/RUN 6 OPEN/CLOSED WINDOW 7 MIRROR DODGE OR LEVERGE DRILL 3.USA TACKLE/RUGBY TACKLE/OPEN FIELD 4 BAGS – SCOOP SCORE 4. SCOOP SCORE 5 MIRROR DODGE OR LEVERAGE DRILL 6 TAKE ON BLOCK (FB/CTR) 7. CIRCLE DRILL (LEAN) 8. 9. SLED OFF KNEES-DROP HIPS –CREATE SEPARATIOn SLED -HIT & ROW – GOOD BASE, FEET MOVING SEPARATE ROW ON BUTT – HIT EVERY OTHER ONE 5. DOWN LINE TWISTERS 8 TAKE ON BLOCK 6 STALK DRILLS 10. ONE MAN SLED DL/ENDS/RUSH A. SHADE B. HIT C. GOOD BASE D. EYES ON COACH E. SEPARATE AND DROP HIPS F. FEET MOVING AT ALL TIMES 9. RUN FILL READS 7. Cover 4 drill 2 / 3 Rec 8 ZONE DROPS DRILLS 9. FADE MAN COV 8 CONE DRILLS (DL) 10 SCOOP SCORE 11. ZONE COVERAGES Cover 2/3/4 9. RUSH PASSER (DL) RIP/SWIM/BULL 10. S/CB RUN SUPPORT CALLS 11. CONE DRILL- SET UP WITH BLOCKER AND RUNNER – READ BALL CARRIER DL/END/RUSH ENDS 11. Cover 2 drill S/CB Read #!  2/3 rec 12 Man Drill one on one 13 Patterns drills (diff. coverage WITH lb’S 12. Variations/Alignments 12. MAN COVERAGE(BACK OUT OF BACKFIELD FLAT/SEAM) 10. VARITIONS & ALIGHNMENTS 8 MAIN MENU
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COVER 3 DRILLS FULL 10 MAIN MENU
COVERAGES ❑ Coverages ▪ Cover 4 /Arrow ▪ Cover 4 / RED ▪ Cover 2 (CB/S READ #1 REC.) ▪ Cover 3 ( 1/3, 1/3, 1/3) ▪ Red ( ¼ , ¼, ½)(Solo call) ▪ Arrow ( ¼, ¼, Man) (Zone it) ▪ Black(Man 0) ▪ Blue(Man 1) 11 MAIN MENU
BLACK BLACK COVER 0 COVER 0 2 2 3 T X X 1 1 G G T E T R N S C S C S M W FREE FREE FREE FREE 12 MAIN MENU
BLUE BLUE COVER 1 COVER 1 2 2 3 1 T X X 1 G G T R N T E S C C S W M FREE FREE FREE FREE S 13 MAIN MENU
COVER 2 COVER 2 3 1 2 X X T G T G 2 1 E T R N W S M HOOK CURL CURL FLAT/VERT FLAT/VERT Read #2 Read #2 S S ½ ½ 14 Read #2 Read #2 MAIN MENU
COVER 3 COVER 3 one back one back 3 2 2 1 T T G X X G 1 E R T N HOOK 1/3 HOOK 1/3 S S M W #3 VERT #3 VERT C C CURL/Flat CURL/Flat #2 VERT #2 VERT 1/3 S 15 MAIN MENU
COVER 3 COVER 3 2 BACK 2 BACK SAM OR UNDER SAM OR UNDER 3 2 2 T G X X 1 G T 1 E S T N R Curl/Flat #2 VERT W M S HOOK Curl/Flat HOOK C C #2 VERT 1/3 1/3 S 1/3 16 MAIN MENU
COVER 4 COVER 4 3 1 2 T G X X T G 2 1 E T R N C/F W S M C/F HOOK ¼ ¼ S S ¼ ¼ 17 MAIN MENU
3X1 Colt 4/Red “Red” Check vs. Tango (Trips w/TE) Q 2 2 1 G 1 G T 3 T X X END HEAD UP C GAP N T E R COVER 2 BACKSIDE COVER 4 CALL SIDE S I’m gone call M W C C #3 Vertical S S 18 MAIN MENU
RED RED SOLO CALL SOLO CALL COVER 4 CALLED SIDE COVER 4 CALLED SIDE - - MAN BACKSIDE MAN BACKSIDE 2 If #3 goes Outside and #2 comes Inside – 2 becomes 3 and 2 becomes 3 2 3 1 T T G X X G 1 R E N T MAN COVER 4 CALL SIDE BACKSIDE M W S C KEY #3 COVER 1stDRG/VERT/PST S S 19 MAIN MENU
RED SOLO Coverage 3 x 1 2 1 3 R N T E C C/F #3 Vertical S W M C 1stcrosser ¼ ¼ ¼ S S ❑ Solo – Man to Backside play Cover 4 to the other side 20 MAIN MENU
3X1 Colt 4/Arrow “Arrow” Check vs. Tango (Trips) 2 2 1 1 G G X X T 3 T T E N R W M S S C C S 21 MAIN MENU
Arrow (Zone it Cover 3) Arrow (Zone it Cover 3) 2 3 1 X X T G 2 T G 1 E T R N Flat/Curl HOOK CURL/Flat HOOK S S W M #2 VERT WALL OFF AT 10 #2 VERT C 1/3 1/3 1/3 S 22 MAIN MENU
COVER 4/RED CHK' COVER 4/RED CHK' 1x3 Chk to RED 1x3 Chk to RED COVER 4 COVER 4 CHARLIE DELTA R R E N N T T E S C C M C C W W S M S S S S CHK RED CHK RED LIMA FOXTROT R E N M N T T R E W S S M C C C C W S S S S COVER 4 CHK RED TANGO EMPTY R R E N N T M T E S W S W M C C C C S S S S COVER 4 COVER 4 ALPHA INDIA E R T N N R T E S S W C C W M C C M S S S S 23 MAIN MENU
Colt 4/ARROW CHK’S Colt 4/ARROW CHK’S 1 x 3 Chk to Arrow 1 x 3 Chk to Arrow COVER 4 COVER 4 CHARLIE DELTA R R E N N T T E S C C M C C W W S M S S S S CHK ARROW CHK ARROW LIMA FOXTROT E R N N T T R W E C S S C S C M W S M C S S COVER 4 CHK ARROW TANGO EMPTY R R N N T T E E S S W M C M C S C W C S S S COVER 4 COVER 4 ALPHA INDIA SLOT E R T N N R T E S S C W M W C C S C M S S S 24 MAIN MENU
FRONTS ❑ Front Variations ▪ “Colt” ▪ “G” ▪ “Sam Up” ▪ “Wide” ▪ “Tight” ▪ “Under” ▪ “Heads” ▪ “TUFF” (GL) ▪ “TRIBE” 25 MAIN MENU
WIDE Colt (4-3) Fronts Colt TIGHT N T R E S “G ” HEADS “SAM UP” UNDER T R N E S 26 MAIN MENU
COLT COLT 3 2 2 1 X X T G G 1 T T R E N C C S W M S S POSITION ALIGNMENTS AND TECHNIQUES END/RUSH Call side - Away side - 1. TE, 7 Tech; 2. No TE, Crash 6 Tech; 3. Flex TE, 3 yard rule. 1. NO TE, 5 Tech; 2. TE, 6 Tech Call side - 3 Tech. TACKLE Away side - 1 Tech; 2i with G call. NOSE WILL 50 tech - One TE-align away; Bump all trips and 2 WR’s based on coverage called. MIKE 10 Tech to call side. Bump to a 30 Tech vs. all trips based on coverage called. SAM 50 Tech. Bump all trips and 2 WR’s based on coverage called 27 MAIN MENU
G G 3 1 2 X X 2 T G G 1 T C T E R N C W S M S S POSITION ALIGNMENTS AND TECHNIQUES END/RUSH Call side - Away side - 1. TE, 7 Tech; 2. No TE, Crash 6 Tech; 3. Flex TE, 3 yard rule. 1. NO TE, 5 Tech; 2. TE, 6i Tech Call side - 3 Tech. TACKLE Away side – 2i Tech; NOSE 50 tech - One TE-align away; Bump all trips and 2 WR’s based on coverage called. WILL 10 Tech to call side. Bump to a 30 Tech vs. all trips based on coverage called. MIKE SAM 50 Tech. Bump all trips and 2 WR’s based on coverage called.. 28 MAIN MENU
TIGHT TIGHT 2 2 1 X X T 3 T G G 1 T N E R C S C M W S S POSITION ALIGNMENTS AND TECHNIQUES END/RUSH Call side - Away side - 1. TE, 6i Tech; 2. No TE, Crash 6 Tech; 3. Flex TE, 3 yard rule. 1. NO TE, 5 Tech; 2. TE, 6 Tech TACKLECall side – 2i Tech. NOSE Away side – 2i Tech; WILL 30 tech - One TE-align away; Bump all trips and 2 WR’s based on coverage called. MIKE 10 Tech to call side. Bump to a 30 Tech vs. all trips based on coverage called. SAM 50 Tech. Bump all trips and 2 WR’s based on coverage called.. 29 MAIN MENU
WIDE WIDE 2 2 3 X X 1 T T G G 1 N E T R S C C W M S S POSITION ALIGNMENTS AND TECHNIQUES END/RUSH Call side - Away side - 1. TE, 6i Tech; 2. No TE, Crash 6 Tech; 3. Flex TE, 3 yard rule. 1. NO TE, 5 Tech; 2. TE, 6 Tech TACKLECall side – 3 Tech. NOSE Away side – 3 Tech; WILL 10 tech - One TE-align away; Bump all trips and 2 WR’s based on coverage called. MIKE 10 Tech to call side. SAM 50 Tech. Bump all trips and 2 WR’s based on coverage called.. 30 MAIN MENU
SAM UP SAM UP 3 1 2 X X 2 T G G 1 T S E T R N W M C C S S POSITION ALIGNMENTS AND TECHNIQUES END/RUSH Call side - Away side - 1. TE, 7 Tech; 2. No TE, Crash 6 Tech; 3. Flex TE, 3 yard rule. 1. NO TE, 5 Tech; 2. TE, 6i Tech TACKLE Call side - 3 Tech. Away side – 2i Tech; NOSE WILL 50 tech - One TE-align away; Bump all trips and 2 WR’s based on coverage called. MIKE 10 Tech to call side. Bump to a 30 Tech vs. all trips based on coverage called. SAM 7 Tech. Bump all trips and 2 WR’s based on coverage called.. 31
UNDER UNDER 3 1 2 X X 2 T G G 1 T S E N T R C M W S C S POSITION ALIGNMENTS AND TECHNIQUES END/RUSH Call side - Away side - 1. 5 Tech 1. NO TE, 5 Tech; 2. TE, 6i Tech Call side – 2iTech. TACKLE Away side – 3 Tech; NOSE WILL 10 TECH MIKE 30 Tech to call side. Bump to a 30 Tech vs. all trips based on coverage called. SAM 7 Tech Call side - Bump all trips and 2 WR’s based on coverage called.. 32 MAIN MENU
HEADS HEADS 3 2 2 1 X X T G G 1 T E T R N C C W S M S S POSITION ALIGNMENTS AND TECHNIQUES END/RUSH Call side - Away side - 1. TE, 7 Tech; 2. No TE, Crash 6 Tech; 3. Flex TE, 3 yard rule. 1. NO TE, 5 Tech; 2. TE, 6 Tech Call side - 3 Tech. TACKLE Away side - 1 Tech; 2i with G call. NOSE WILL 50 tech - One TE-align away; Bump all trips and 2 WR’s based on coverage called. MIKE 00 Tech to call side. Bump to a 30 Tech vs. all trips based on coverage called. SAM 50 Tech. Bump all trips and 2 WR’s based on coverage called 33
Call Variations ⚫ Slant - End/Nose/Tackle – slant ⚫ Heat - End/Rush/Nose/Tackle - pinch to inside ⚫ Gap - Defense get in gaps and shoot gaps – used on passing or short situations ⚫ ED – End goes in one gap unless taken then its two gaps ⚫ Knife – Rush end goes inside one gap unless taken then its two gaps ⚫ Dagger – Mike LB and Will LB on LOS in gap responsibility ⚫ Bullets - Sam LB and Will LB on LOS in GAP responsibility ⚫ Mug – Mike LB on LOS in gap responsibility ⚫ Snug - Sam LB on LOS in gap responsibility ⚫ Whip - Will LB on LOS in GAP responsibility ⚫ Nose - Mike LB head up on center in 4 pt stance ⚫ Bluff - LB’s bluff blitz on cadence get to responsibility ⚫ Press – CB presses up on WR inside(man) outside (zone) ⚫ Bail - start in press and bail out before ball is snapped ⚫ Stem – Front stems from one defense to another before snap of ball - Safety will come down if Cover 3 ⚫ Tag – Call telling End/Rush made on Saw to go inside 34 MAIN MENU MAIN MENU
LB’s Call Variation H H H F F F Z Z Z X X X Y Y Y R R R T M S E N E N N E T W T C C C C C C W M S W S M FS SS FS SS FS SS Whip Colt Snug Colt Mug Colt Will LB on LOS in gap responsibility Sam LB on LOS in gap responsibility Mike LB on LOS in gap responsibility H H H F F F Z Z Z X X X Y Y Y W R R R T M T M S S E N E N N E W W T C C C C C C M S FS SS FS FS Blood Colt SS SS DaggerColt Bullets Colt Sam LB, Mike LB and Will LB on LOS in gap responsibility Mike LB and Will LB on LOS in gap responsibility Sam LB and Will LB on LOS in gap responsibility H F F Z Z H X X Y Y R E T N M R S E N T M W S C C SS C C W FS FS SS Bluff Colt Nose Heads Blue Slant Strg Mike LB head up on center in 4 pt stance LB’s bluff blitz on cadence get to responsibility 35 MAIN MENU
VARIOUS FRONTS – COV CALLS 36 MAIN MENU
Colt Cover 4 vs. Alpha CHK SAM UP 2X2 ALPHA 3 1 1 2 T G G 2 X X T R N S E T W C M C S S 37 MAIN MENU
Colt Cover 4 vs. TANGO 3X1 CHK RED 2 3X1 TANGO 1 2 3 T G G 1 X X T T N R E READ #2 COV. 2 RULES S M W CURL HOOK C C/F ¼ S ¼ S ½ 38 MAIN MENU
Colt Cover 4 vs. TANGO 3X1 CHK ARROW 3X1 TANGO 2 1 2 3 G 1 T X X G T N T R E C S M S W C S 39 MAIN MENU
Colt Cover 4 vs. Charlie 2X2 2X2 CHARLIE 3 1 2 T 2 G 1 G X X T E T N R C M C S W S S 40 MAIN MENU
Colt Cover 4 vs. Indian Tight CHK ARROW 2 2X2 3 1 T 2 G G X X T 1 E T R N C S S C W M S 41 MAIN MENU
Colt Cover 4 vs. Indian Tight CHK SAM UP RED 2 2X1 3 1 T 2 G G T 1 X X E T R N S C C M W S S 42 MAIN MENU
Colt Cover 4 vs. India Tight 3 2 1 1 T G T 2 G X X R E N T C W S M C S S 43 MAIN MENU
Colt 4/Red “Red” Check vs. Foxtrot (Trips) 2 2 3 G 1 G 1 T T X X E R N T C S W M C S S 44 MAIN MENU
Colt 4 vs. Empty “4” STAY 2 3 2 G T G X X 1 T 1 E R N T S W M Apex #2 & #3- Wall #2 /Curl to Flat Apex #2 & #3- Wall #2 /Curl Robber vs #3 Vertical / Hole C C Deep ¼ Deep ¼ Deep ¼ Deep ¼ S S 45 MAIN MENU
Colt –Run Fits ❑Defensive Line ▪ Key Man On ▪ Block Reactions - Base, Down, Zone (Reach), Double, Pass ❑ Linebackers ▪ Key Backs Through the Window ▪ Read Windows – Gap Exchange (Fit off of DL) ❑ Safeties ▪ Key End Man on LOS – Run/Pass Read ▪ Stack Force – Alley - Fits off of LB ❑ Corners – Set the Edge (Contain) – Crack/Replace 46 MAIN MENU
Colt – Basic Run Fits ANY OPEN WINDOW IGNORE GAP RESPONSIBILITY AND FILL WINDOW T N N R R E E T M M S W W S Gap A A/B Gap C C/A Gap B B/C Gap A/B Gap C/A Gap B/C E N R T T E QB R N QB QB RESPONSIBILITY CAN ALSO BE SWITCHED WITH LB AND END. LB TAKES QB – END CRASHES HARD INSIDE (GAME PLAN) W M M W A/B Gap A/ A/B Gap C/ C/A Gap A/ Gap C/ C/A 47 MAIN MENU
2 BACK RUN FILLS WITH 3 LB’S TE 2 BACK RUN FILLS WITH 2 LB’S TE LEAD WEAK LEAD STRG. LEAD WEAK LEAD STRG. H H H H F F F F Open WINDOW B BOX D Open Window B BOX D Y Y Y Y E N E T E E N E T N E T E T N E LEVER C M SPILL B S W M SPILL W W S M SPILL W M LEVER B LEVER C LEVER B RUN THRU A GAP RUN THRU A GAP RUN THRU A GAP RUN THRU A GAP TOSS STRG TOSS WEAK TOSS STRG TOSS WEAK H H H H F F F F Y Y Y Y E N E T E T N E E N E T E T N E S W LEVER D M QUICK C S M QUICK B W W LEVER D M M W QUICK A QUICK A LEVER D LEVER D QUICK B QUICK C COUNTER WEAK COUNTER STR. COUNTER WEAK COUNTER STR. H H H H F F F F Y Y Y Y E N E E T N N E T E E T N E T E SPILL D SPILL D SPILL C SPILL C M S W S M W BOX D C W M M RUN THRU B W BOX D RUN THRU A GAP RUN THRU A GAP BOX D OVERTOP OVERTOP BOX D RUN THRU A 48 MAIN MENU
Anderson High School Football Colt Movement and Blitz Concepts 49 MAIN MENU
Keys to Effective Movement-Blitz DL slightly tighten shade – deepen up when stemming • Sometimes we attack a gap / Sometimes we attack a man Take care of your gap responsibility • Gaps Move at the Snap! See the ball as you stem/blitz – Redirect and get to the ball Aiming point of your edge player - Back shoulder of deepest back (Know who has contain) Disguise/ Show – Mix it up 50 MAIN MENU