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’Alien’ as interactive narrative. Master Class: Interactive Narrative | Sept 2003 | Group assignment. Assignment. Transform the movie ’Alien’ to a computational interactive narrative. About ’Alien’. Alien (Ridley Scott, 1979) Sci-fi horror movie
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’Alien’ as interactive narrative Master Class: Interactive Narrative | Sept 2003 | Group assignment
Assignment • Transform the movie ’Alien’ to a computational interactive narrative
About ’Alien’ • Alien (Ridley Scott, 1979) • Sci-fi horror movie • Freight ship lands on distant planet, brings aboard alien species, then massacre follows
Story analysis • One main plot, and one hidden story • Six human, four non-human characters • Conflicts • Return home vs. Catch alien specimen • Authority vs. Crew loyalty • Procedure vs. Survival
Story transfer • Maintain the suspenseof the movie through • Timing of main events • Inter-character conflicts of interests
Game set-up • Electronically supported LARP • Team-based problem solving • 4-8 playersin confined space • Age 15+, no LARP experience required • Handheld wireless and fixed devices
Setting • Onboard the Nostromo, commercial towing ship • Real location: any place with certain properties: size, no. of rooms, etc
Characters • Player characters • 4-8 players • Predefined characters with different skills • At least oneis (in secret) robot and/or follow Company’s orders • Non-player characters • Mother (~The Company) • The Alien • Jones the Cat
Devices • Wireless handsets • Tracking device, weapon, communication • Perform character actions • Location system with bearing • 3D sound headphones • Fixed devices (PC’s) • ’Mother’ interface • Ship control systems • Network
Features • Character ”thoughts” as voice-over • ”I have a feeling I’m not alone” or ”I think he’s lying” • Alien never visible • Only sound + visible on tracker device • AI driven with simple ruleset • ’Jones’ played by a real cat • Purpose: cat as unreliable ”alien indicator” • Solution: place alien (NPC) near cat
Interactive Narrative system • Virtual game master • Events triggered by: • Time • Past events • Character at certain place • Character action • Output • Communication from ’Mother’ • Character ”thoughts” • Ship controls and indicators
Game session example • Start: ”the breakfast scene” • Someone is infected with alien • Alien is born and escapes, leaves the host in coma • Players’ options: • Find/kill alien (initially a small threat) • Help the injured to a safe place • Etc