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Graphic Organizers

Chapter 10. Graphic Organizers. Examining Graphic Organizers. Basic Functions Insert Graphics, Audio/Video Add Text Create Links Capture Brainstormed Ideas Generate Outline Organize Graphics, Text, and Links. Graphic Organizers in the Classroom. Inspiration/Kidspiration Fun

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Graphic Organizers

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  1. Chapter 10 Graphic Organizers

  2. Examining Graphic Organizers • Basic Functions • Insert Graphics, Audio/Video • Add Text • Create Links • Capture Brainstormed Ideas • Generate Outline • Organize Graphics, Text, and Links

  3. Graphic Organizers in the Classroom • Inspiration/Kidspiration • Fun • Easy to use • Engaging for students of all ages • Sample of Organizers by type and purpose (p. 262-264)

  4. Use Graphic Organizers to Achieve ISTE NETS for Students • Creativity and Innovation: Students demonstrate creative thinking, construct knowledge, and develop innovative products and processes using technology. • Research and Information Fluency: Students apply digital tools to gather, evaluate, and use information. • Critical Thinking, Problem Solving, and Decision Making: Students use critical thinking skills to plan and conduct research, manage projects, solve problems, and make informed decisions using appropriate digital tools and resources. • Technology Operations and Concepts: Students demonstrate a sound understanding of technology concepts, systems and operations.

  5. Planning an NTeQ Lesson for Graphic Organizers • Specify Objectives- same as previous chapters • Computer Functions- determine if any of the graphic organizer functions can be used to support the achievement of the specified objectives. • Research & Analysis- benefits of using graphic organizer is that students engage in three cognitive processes: select relevant words and images, organize the words and images into a logical model, and integrate related components into a verbal and visual model.

  6. Planning an NTeQ Lesson for Graphic Organizers (cont’d) • Results Presentation- graphic organizers are excellent tools for presenting the results of problem-based lessons. • Planning Computer Activities- these steps are for planning the lesson and not implementing. • During Computer Use- involves specifically detailing what students will do while using the computer • Before Computer Use- what do students need to do to prepare for computer time? May be small-group, whole class, or individual activities.

  7. Planning an NTeQ Lesson for Graphic Organizers (cont’d) • After Computer Use- students use Think Sheets as guidance in analyzing the information and solving the problem. • Assessment- Rubrics will have increased emphasis on organization, connections, and visual representation.

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