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“If you can dream it, you can do it.”

“If you can dream it, you can do it.”. Walt Disney. The Visual Display of Business Information. Animation. Animation. Wikipedia. … the illusion of movement. It is a series of still images, called frames , displayed on a screen quickly enough so that the human eye perceives motion.

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“If you can dream it, you can do it.”

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  1. “If you can dream it, you can do it.” Walt Disney

  2. The Visual Display of Business Information Animation

  3. Animation Wikipedia … the illusion of movement. It is a series of still images, called frames, displayed on a screen quickly enough so that the human eye perceives motion.

  4. Key Frames and Tween Frames Key Frame Tween Frames Key Frame

  5. The Animators, like Presenters: Controlthe focus Selectthe information Communicatewith the audience Initiate theaction

  6. Lascaux horse (Stone-age French cave art) Early Animation

  7. Traumatrope (1825) courses.ncssm.edu

  8. Zoetrope (1834) Pixar Zoetrope courses.ncssm.edu

  9. Phrenakitiscope (1850)

  10. Eadweard Muybridge (1877) www.masters-of-photography.com

  11. Eadweard Muybridge (1877) www.masters-of-photography.com

  12. Praxinoscope (1882) www.masters-of-photography.com

  13. Thomas Edison (1896)

  14. Windsor McCay (1914) "Gertie" Gertie the Dinosaur

  15. Windsor McCay (1914) Animation - Windsor McCay and Gertie (ScienceChannel)

  16. Pat Sullivan (1920) "Felix the Cat"

  17. Walt Disney (1928) "Steamboat Willie" www.house.gov

  18. E.C. Segar (1929) "Popeye the Sailor" www.calmapro.com

  19. 1934 Walt Disney: Donald Duck Max Fleisher: Betty Boop Warner Brothers: Merrie Melodies

  20. Celluloid Cartoon Animation Animation - CartoonAnimation at FleisherStudios (1935).mpg

  21. Warner Brothers (1940) "Bugs Bunny" Wikipedia

  22. Quality Cartoon Animation Animation - 51-10-06 (good) - Ballot Box Bunny - Cartoon - Bugs-Yosemite.mpg

  23. Clay Animation (claymation) Wikipedia … one of the many forms of stop motion animation; each object is sculpted in clay or a similarly pliable material such as Plasticine, usually around a wire skeleton.

  24. The Lost World (1925)

  25. Jason and the Argonauts (1963) Wikipedia

  26. Chicken Run (2000)

  27. Computer Animation Pixar Animation … the art of creating moving images via the use of computers… It is also referred to as CGI (Computer-generated imagery or computer-generated imaging), especially when used in films.

  28. Prececessor: Computer-Aided Design 1955: USAF SAGE air defense system CRTs 1957: MIT develops CAD software 1970: Cel animation not sustainable 1982: Autodesk releases AutoCAD

  29. Computer Animation in the 1980s An alternative to hand animation Scan images Create in-between frames Ink and paint cels Change celcolors Reduce time Reduce costs

  30. Process for Making Computer Objects: Build virtual wireframes Layer with polygons Fill with color and textures Apply lighting and shading Apply camera viewpoint

  31. Rendering Wikipedia …the process of generating an image from a model (using) computer programs. The model is a description of three-dimensional objects …(that) would contain geometry, viewpoint, texture, lighting, and shading information.

  32. Rendering www.maya.com

  33. Early Sample: Luxo, Jr. (1986) Pixar Animation Studios 3 multiple light sources Surface textures

  34. Computer Animation Evolves in Movies • CA pioneering • 1980: The Empire Strikes Back • 1982: Tron • CA as physical models • 1983: Return of the Jedi • 1984: Last Star Fighter

  35. Computer Animation Evolves in Movies • CA as surreal life • 1989: The Abyss • 1995: Casper • CA as realistic life • 1993: Jurassic Park • 1995: Jumanji

  36. Realistic CA Dinosaur Animation - Jurassic Park T-Rex (1993).mpg

  37. Computer Animation Evolves in Movies • CA as the entire film • 1988: Tin Toy (first CA to win Oscar) • 1995: Toy Story (3 hours to render 1 frame) • 2001: Shrek • CA as a tool for hiding things • 1994: True Lies (hid wires) • 1995: Babe (hid animal mouths) • 1999: Matrix (hid wires)

  38. Computer Animation Evolves in Movies 1995: Toy Story 1988: Tin Toy Pixar Animation Studios

  39. Computer Animation Evolves in Movies • CA as a tool for changing perspective 2000: Gladiator • CA as a tool for film restoration 1998: My Fair Lady (made in 1964)

  40. Static Character Animation (2008) RwthNapoleonCharacteranimation.mpg

  41. Chronicles of Narnia Computer Animation Techniques

  42. Some Recent Developments Skeletal motion Expression morphs, “shapers” Render farms Deep canvas (Disney)

  43. Disney's Layered Deep Canvas www.zbrushcentral.com Animation - TarzanDeepCanvas Demo (2000).mpg

  44. Skeletal Motion; Spline Control Points Skeletal motion.avi

  45. Facial Expression Morph Center for Spoken Language Research, U. Colorado Boulder

  46. “Shaper” Technology in Shrek • 600,000 polygons per major character • Layers of polygons create • Bone • Muscle and fat • Skin, hair • Clothing • Shaper programs control each layer • 500 controls manipulate shapers

  47. Shrek (2001): Facial Polygons Dreamworks

  48. Shrek (2001): Eye Polygons Dreamworks

  49. Shrek Render Farm Google.com One frame per hour, on average Heavily distributive computer processing environment Daytime: 500 processors (not CPUs) Night: 800 processors

  50. www.zbrushcentral.com

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