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Big Market Research added a report on "Mobile Gaming Market- Crushing it" Access The Complete Report On : http://www.bigmarketresearch.com/mobile-gaming-crushing-it-market It explores the market from an industrial standpoint, against a backdrop of OS and app store wars, and takes a look at its economics, detailing the latest trends, success stories and wining business models.
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Report Description • This study takes a look at the state of gaming on mobile platforms - i.e. smartphones, tablets and handheld consoles - in terms of technology and device shipments, and in terms of usage which has been heavily influenced by innovations in interactivity and game play. • It also explores the market from an industrial standpoint, against a backdrop of OS and app store wars, and takes a look at its economics, detailing the latest trends, success stories and wining business models. • Lastly, the report provides market figures and forecasts up to 2018. • Access The Full Report On : http://www.bigmarketresearch.com/mobile-gaming-crushing-it-market
List of players mentioned Activision Blizzard Amazon Apple Big Fish Games Blizzard Buffalo Studios COLOPL Disney Double Down Interactive Electronic Arts Facebook Gameloft GAMEVIL Glu Games Google
List of players mentioned Kabam King.com Konami LINE Corporation Machine Zone Microsoft mixi mobage NamcoBandai Games Nintendo PlayStudios Playtika PopCap To Get More Details Enquire @ http://www.bigmarketresearch.com/report-enquiry/178529
Slideshow contents 1. Mobile gaming devices: smartphones and tablets leading the way 1.1. Device wars: Samsung, Apple and the rest 1.2. Handheld consoles vs. mobile devices 2. Target audience: everybody! 2.1. Mobile gamer population more female and older than total gamer population 3. The OS and app store wars 3.1. Android is the number one operating system in terms of tablet, smartphone and handheld console sales. 3.2. Android: more downloads but less revenue 4. The economics of mobile gaming 4.1. Incomparable catalogues: a plethora of titles 4.2. Evolution of distribution models: swift and massive + FTP 5. A market that will continue to flourish 5.1. A gamer population that keeps on growing 5.2. A market (re)invigorated by tablets 5.3. Asia dominates the global market
Table Of Content 1. Executive Summary 2. Methodology & definitions 3. Mobile gaming devices: smartphones and tablets top the list 4. Target audience: everybody! 5. OS and app store wars 6. The economics of mobile gaming 7. Conclusion: how are mobile games impacting the gaming industry as a whole?
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