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Flying and Judging F3A

Flying and Judging F3A. SCHEMATIC MANOEUVRE ILLUSTRATIONS SCHEDULE F-13. Take-off procedure ( not judged, not scored ). wind. 120 0. security line. 4. F-13.01: Humpty Bump with ¾ roll up, ½ knife edge loop, ¾ roll down. ¾ roll. ¾ roll.

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Flying and Judging F3A

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  1. Flying and Judging F3A SCHEMATIC MANOEUVRE ILLUSTRATIONS SCHEDULE F-13

  2. Take-off procedure ( not judged, not scored ) wind 1200 security line 4

  3. F-13.01: Humpty Bump with ¾ roll up, ½ knife edge loop, ¾ roll down ¾ roll ¾ roll

  4. F-13.01: Humpty Bump with ¾ roll up, ½ knife edge loop, ¾ roll down During the ½ loop the wing must be in the vertical plane. All radii are equal. Rolls on middle of the line.

  5. F-13.02: Half Square Loop with consecutive ½ roll and roll in opposite direction Full roll ½ roll

  6. F-13.02: Half Square Loop with consecutive ½ roll and roll in opposite direction The consecutive rolls are centered on middle of the line. Full roll Between part roll and rolls in opposite direction there must be no line. ½ roll All radii are equal. Rollrate muss nicht gleich sein!

  7. F-13.03:Loop with consecutive four ½ rolls in opposite direction

  8. F-13.03:Loop with consecutive four ½ rolls in opposite direction Loop must be round. Roll reversal is immediate ½ rolls must be integrated on circular flight path of the loop. All 1/2 rolls must be in opposite directions.

  9. F-13.04: Figure 6, with stall turn, consecutive two ¼ rolls down Stall turn

  10. F-13.04: Figure 6, with stall turn, consecutive two ¼ rolls down two¼ rolls

  11. F-13.04: Figure 6, with stall turn, consecutive two ¼ rolls down Pivot on CG Two wing spans or more – zero points! 1/4 rolls on middle of the line (down). two ¼ rolls Al radii are equal.

  12. F-13.05: Roll Combination with consecutive ¼ roll, two snap rolls in opposite direction, ¼ roll If snap roll = barrel roll or aileron roll:Severe downgrade > 5 pts. ( ) ( ) No line between opposite snap rolls.

  13. F-13.06: Shark Fin with roll up, consecutive two ¼ rolls down two ¼ rolls

  14. 45° F-13.06: Shark Fin with roll up, consecutive two ¼ rolls down Full roll 1/4 rolls on middle of the line. two ¼ rolls Al radii are equal.

  15. F-13.07: Horizontal Circle 8 with consecutive two rolls Full roll 3/4 roll 1/4 roll(outside)

  16. F-13.07: Horizontal Circle 8 with consecutive two rolls Circles must be of constant radius and windcorrected. Roll rate must be constant. Full roll 3/4 roll 1/4 roll All rolls are integrated on circular flightpath and in the same direction.

  17. F-13.08: Pull-Push Pull Humpty Bump with consecutive four ¼ rolls up 1 ½ roll down four ¼ rolls

  18. F-13.08: Pull-Push Pull Humpty Bump with consecutive four ¼ rolls up 1 ½ roll down four ¼ rolls 1 ½ roll

  19. F-13.08: Pull-Push Pull Humpty Bump with consecutive ¼ rolls up 1 ½ roll down Rolls on middle of the line. Al radii are equal.

  20. 45° F-13.09: 45° Upline with consecutive four 1/8 rolls, 1 ½ snap roll in opposite direction 1 ½ snap roll four 1/8 rolls

  21. F-13.09: 45° Upline with consecutive four 1/8 rolls, 1 ½ snap roll in opposite direction The rolling manoeuvre is centered on middle of the line. four 1/8 rolls 1 ½ snap roll All radii are equal.

  22. F-13.10: Reverse Top Hat with ¾ roll down, ¼ roll up ¾ roll ¼ roll

  23. F-13.10: Reverse Top Hat with ¾ roll down, ¼ roll up Rolls in middle of the lines. ¾ roll Horizontal cross box must be inverted. ¼ roll Al radii are equal.

  24. F-13.10: Reverse Top Hat with ¾ roll down, ¼ roll up Option full roll two 1/4 rolls

  25. F-13.11: Clown Dancewith ½ loop, inverted spins 2 ½ turns, consecutive two ¼ rolls down The length of the line is not defined. 2 ½ turns two 1/4 rolls

  26. F-13.11: Clown Dancewith ½ loop, inverted spins 2 ½ turns, consecutive two ¼ rolls down Al radii are equal.

  27. F-13.12: Fighter Turn with two ¼ rolls pushed half circle 1/4 roll 1/4 roll

  28. 45° F-13.12: Fighter Turn with two ¼ rolls wing 45° ¼ rolls on middle of the line 1/4 roll 1/4 roll The radii of the 1/8 loops are equal.

  29. F-13.13: Knife-Edge Loop with integrated roll on top 90° integrated roll 1/4 roll 1/4 roll

  30. F-13.13: Knife-Edge Loop with integrated roll on top 90° During the knife-edge the wing must be in the vertical plane. The loop must be round. 90° The roll must be integrated on circular flight path of the loop.

  31. F-13.14: Reverse Cuban 8 with snap roll up snap roll

  32. F-13.14: Reverse Cuban 8 with snap roll up

  33. F-13.14: Reverse Cuban 8 with snap roll up Snap roll on middle of the line. All radii are equal. If snap roll = barrel roll or aileron roll:Severe downgrade > 5 pts.

  34. F-13.15: Triangle with consecutive two ¼ rolls in each line two 1/4 rolls two 1/4 rolls two 1/4 rolls

  35. F-13.15: Triangle with consecutive two 2/4 rolls in each line two 1/4 rolls two 1/4 rolls 1/4 rolls on middle of the lines. Al radii are equal. two 1/4 rolls

  36. F-13.16: Loop with roll integrated roll integrated

  37. F-13.16: ½ Loop with roll integrated Roll must be integrated on circular flight path of the ½ loop. roll integrated

  38. 45° F-13.17: 45° Downline with consecutive two 1/8 rolls, roll, two 1/8 rolls in opposite directions two 1/8 rolls. full roll two 1/8 rolls.

  39. 45° F-13.17: 45° Downline with consecutive two 1/8 rolls, roll, two 1/8 rolls in opposite directions Al radii are equal. Lines between part rolls must be short and of equal length. Between rolls and part rolls in opposite direction there must be no line.

  40. Landing procedure ( not judged, not scored ) The direction of the landing may be different to the take off. wind 1200 securityline 4

  41. Forget WHO is flying(friend, rival, countryman, flier from other nation) Forget WHAT is flying(2-stroke, 4-stroke, electric, turbine, rubber-power) LOOK ONLY AT LINES DESCRIBED IN THE SKY!(and the precision, smoothness, positioning, and size) Bob Skinner 2006 Thank you! Peter Uhlig, May 2011

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