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Advanced Instructional Design

Advanced Instructional Design. Dr. Karen Rasmussen EDG 6335. Contacting Me. M/R (2-5) M (online) 8-10 W (online) 8-10 krasmuss@uwf.edu 474-3372. This Class. Investigation into ID Models Case Studies Access to Internet/WWW Web Resources Communication Case Study Review. Class Topics.

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Advanced Instructional Design

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  1. Advanced Instructional Design Dr. Karen Rasmussen EDG 6335

  2. Contacting Me • M/R (2-5) • M (online) 8-10 • W (online) 8-10 • krasmuss@uwf.edu • 474-3372

  3. This Class • Investigation into ID • Models • Case Studies • Access to Internet/WWW • Web Resources • Communication • Case Study Review

  4. Class Topics • Define ID • Create a Theoretical Basis for ID Theories and Models • Apply ID Theories and Models

  5. Class Assignments • Class Activities and Participation • Paper • Class Topic • Theoretical, with Application Examples • Short Discussions (2) • Individual Difference Study • Case Study (Group)

  6. Text and Resources • Gustafson & Branch: Survey of Instructional Development Models • Ertmer & Quinn: The ID CaseBook • Web Resources

  7. Tonight’s Agenda • Defining Instructional Design • Taxonomies • Reviewing Smith & Ragan

  8. Saturday Classes • Case Analysis and Report • Case 1: Group Practice and Individual Response to Threaded Discussion (Date TBA) • Case 2: Group Report to KLR by 4/27

  9. For Next Week • Send Dr. Rasmussen an e-mail • Locate the Web Site • Subscribe to the listserv • Choose an Individual Difference

  10. Defining ID

  11. What is it? • discipline • field • profession • art • science

  12. 1986 Definition • science of creating detailed specifications for the development, evaluation, and maintenance of situations which facilitate the learning of both large and small units of subject matter AECT, 1986

  13. 1994 Definition • theory and practice of design, development, utilization, management, and evaluation of processes and resources for learning Seels & Richey, 1994

  14. What is the Purpose Of Instructional Design?

  15. The Purpose of ID is to….. create situations where people can learn

  16. ID Basics

  17. Theoretical Basis of ID • Systems Theory • Communication Theory • Instructional Theory • Learning Theory

  18. What is a Theory? • set of related propositions • suggest why events occur • propositions consist of concepts, linkages, or relationships

  19. Purposes of Theories • provide patterns for interpretation • link studies together • supply frameworks where concepts and variables develop significance • permit interpretation of larger meanings of findings • provide structure for interpretation • ultimate role: Prediction

  20. What is a Model? • representation of reality • physical • visual • symbolic (using verbal descriptions) • flowcharts, simulations

  21. General Systems Theory • ordered • made up of many components and processes • relationships between various elements • relationships between attributes of elements • complete whole • open, closed, natural, or contrived • hierarchical (suprasystem, subsystem) • structure determines function

  22. General Systems Theory & ID • order • planning • analysis • synthesis

  23. Communications Theory • information passed from one place to another • open systems

  24. Transmission Model Source Sends Message Encodes Transmits Receiver Accepts Message Decodes Determines Meaning Channel Noise Field of Experience Field of Experience Environment

  25. Communication & ID • Message Design • Interaction • Active Learning

  26. Learning Theory • Behaviorist • Cognitivist • Constructivist

  27. Behaviorist - Implications • Reinforcement; Motivation • Retention • Transfer • Learner Performance

  28. Cognitivist - Implications for ID • promotion of retention • practice • techniques for encoding, storing, retrieving • chunking • mnemonics • meaningful organization • advance organizers

  29. Constructivist - Implications for ID • Discovery Learning • Student-generated goals • High-level problem solving • Ill-structured domains

  30. Learning Theory & ID • Philosophy • Learning Outcomes • Activities

  31. Instructional Models • Prescriptive • Descriptive • help determine “how” to create • Smith & Ragan, Dick & Carey, Gagné, CDT, Layers of Necessity, Elaboration Theory, ARCS, ADDIE

  32. Instructional Models & ID • Guides • Plans

  33. What Does this Mean to Instructional Designers?

  34. Core Elements for Systematic Design • determine learner needs • determine goals and objectives • construct assessment procedures • design/select delivery approaches • try-out instructional system • install and maintain system

  35. What are Domains/Taxonomies • Classification schemes • ID (Seels & Richey) • Learning Outcome Taxonomies • Gagné • Bloom

  36. Domains of ID (Seels & Richey) • Design • Development • Utilization • Management • Evaluation

  37. Domains of ID Design • ISD • Message Design • Instructional Strategies • Learner Characteristics

  38. Domains of ID Development • Print Technologies • Audiovisual Technologies • Computer-based Technologies • Integrated Technologies

  39. Domains of ID Utilization • Media Utilization • Diffusion of Innovations • Implementation and Institutionalization • Policies and Regulations

  40. Domains of ID Management • Project Management • Resource Management • Delivery System Management • Information Management

  41. Domains of ID Evaluation • Problem Analysis • Criterion-Referenced Measurement • Formative Evaluation • Summative Evaluation

  42. Learning Outcome Taxonomies • Gagné • Verbal Information • Cognitive Strategies • Attitudes • Psychomotor Skills • Intellectual Skills • Discrimination, Concrete Concept, Defined Concept, Rule, Higher-Order Rule

  43. Learning Outcome Taxonomies • Bloom - Cognitive • Recall • Comprehension • Application • Analysis • Synthesis • Evaluation

  44. Instructional Design Models Smith and Ragan

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