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In this lecture, we delve into the world of strange noises, discussing sounds, objects, tones, music, and the phenomenon of resonance. Learn about vibrations, frequencies, modes of vibration, and how objects can resonate with each other. Discover how sound can cause resonance and the factors that determine the tone of musical instruments. Join us in exploring the fascinating world of strange noises!
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Lecture 16 Things that make strange noises. October 27, 2004
What’s Wherefore • Exam is distributed. • I normally do NOT curve grades and won’t again, but in this case I think I made some mistakes so I fixed them. • You gan get your “grade” from the syllabus.
Today • Let’s recap some of what we learned. • Sounds • Objects • Tones • Music • In front of us this week • other instruments (very brief) • sounds ……. • then on to • hearing • room acoustics • electricity • microphones • speakers
Let’s recall a few things • DEMO STUFF
Strings L Increasing Frequency Higher Tones
String Frequencies fn = (n+1) f0
Sound From the Guitar t=0.005 s t=0.012 s
OP • calculate f
Spectrum Expect: 141,282,423,564 Huh??
Some Facts • All objects resonate at some frequency. • Objects can resonate at different frequencies depending on the structure and the kind of wave we are considering. • A musical sound is something that is “periodic” in time … it repeats itself f times per second with a period of 1/f.
Fourier’s Theorm Any periodic function can be expressed as a sum of “sine” waves just like the one above.
Corollary • Any vibration can be formed by a sum of the appropriate sine waves. • Strange stuff!
All objects have multiple “modes” of vibration Transverse Longitudinal
When we hit an object • All modes of vibration are usually excited at the same time. • Some die out quickly • Others are sustained for a longer time. • A guitar string has lots of modes all of which are multiples of a fundamental frequency so the tone is harmonic. • R rock through a glass makes a sound which is clearly NON-HARMONIC
First Mode of Drum BioWaves, LLC.
The Drum • Each of these modes are usually excited. • The tension of the drum determines the frequency of each mode. • The modes may NOT be harmonic • Each mode dies out at a different rate. • The player can change the basic “tone” of the drum by changing the tension of the drum head.
Modes • All modes are excited at first strike. • These vibrations may excite others … resonance. • Each mode decays in a different time. Amplitude time
So … back to the tuning forks RESONANCE !
Objects will resonate when • They are in contact with something that vibrates at its resonant frequency. • Buzz in cars is a good example • Sound can cause resonance if it is at a frequency that is the resonant frequency of another object nearby. • It must have enough energy.