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CS 352: Computer Graphics

CS 352: Computer Graphics. Game Development. Computer Games. Value of games? Designed experience Science of engagement Popular cultural medium Big business. Game Development. Many aspects: Experience design—UI, gameplay, narrative Cinematics

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CS 352: Computer Graphics

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  1. CS 352: Computer Graphics Game Development

  2. Computer Games • Value of games? • Designed experience • Science of engagement • Popular cultural medium • Big business

  3. Game Development • Many aspects: • Experience design—UI, gameplay, narrative • Cinematics • Artwork—3D modeling, surfacing, lighting, environment, animations, sound • Programming—graphics, UI, physics, AI, networking, game tools • Level design • Sound engineering • Testing • Maintenance (bug fixing, adding levels and features)

  4. Game Development • Budget typically $20 million, as high as $40 million • Most games don’t make a profit • Small indie companies spring up and die out frequently • High expectations • 1980s: a single programmer might do a game • Now, dozens or hundreds of people might be involved • Still, it’s possible for individuals or small teams to do small games (World of Goo – 2 people) • Mobile games are changing the industry

  5. Casual Games • Unity Technologies says: • Casual games: a growth segment • 1-3 developers, 3-9 months • A casual game can make $100,000 or more

  6. Software for Game Development • Game engine, physics engine • Level design • 3D Modeling • Animation • Image, audio, video processing • Asset management • Now there is a secondary market for game engines, physics engines, tools, models, animations, etc. making development easier

  7. Working in the Game Industry • Horror stories • Gaming Industry – Do not want • 7 reasons you don’t want to . . . • E.A. Spouse

  8. Unity3D • Popular commercial game engine • Initial release in 2006 • Cross platform • Freeware license with 80% of functionality in 2009 disrupts game engine market

  9. Unity3D demo • Scene: all objects, graphical • Hierarchy: all objects, list • Project: file structure • Inspector: detailed view of current object • Game view • Layouts • Navigation (F-frame) • Inspector • Parenting

  10. Workshop: Open Source and FreewareSoftware for Game Development

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