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Hewlett Packard

Hewlett Packard. Addie van Rooij Vice President Human Resources Enterprise Business EMEA. Have we seen this before?. The Technology Bubble 1995–2000. Period of Rebound 2004–2007. Financial & Credit Market Crisis 2008–2009. Collapse of the Bubble 2001–2003.

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Hewlett Packard

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  1. Hewlett Packard Addie van Rooij Vice President Human Resources Enterprise Business EMEA

  2. Have we seen this before? The TechnologyBubble1995–2000 Period ofRebound2004–2007 Financial & CreditMarket Crisis2008–2009 Collapse ofthe Bubble2001–2003

  3. A downturn sorts winners from losers… Economic downturns can more than double the likelihood that a business significantly changes its industry ranking, and those that make it into the top quartile during a downturn sustain their market premium for an average of three years.1 …and this is how to win: 99% of CEOs believe that technology is integral to the success of their business.2 Winning depends on • Focused investments to deliver cost reductions for the downturn • Laying the groundwork to exit more competitive Source: 1. “Who Will Prevail in 2009? Avoiding Mistakes in an Economic Crisis,” Corporate Executive Board, December 2008 2. HP study conducted by Penn, Schoen & Berland Associates

  4. 8.0% 5.0% 5.0% 4.0% 3.0% 2.8% 2.7% 2.0% 2.1% 2.0% 2.0% 1.4% 1.2% 1.0% 0.7% 0.6% Auto Mfg Retail Elec. Tech Med/Ent Telcom FinSvcs Best in class Avg % revenue spent on IT Change the economics of technologyIT is about business outcomes Innovation 25% Not enough investment in innovation; too much in maintaining legacy infrastructure 10% Migration & upgrades Best vs. average IT spend as percent of revenue is: 65% Operations—maintenance & management Don’t know 9% Some firms are turning adversity into advantage 38% 53% Opportunity to restructure Cost-cutting

  5. Central is “the cloud” Service providers Service users The cloud is a means by which global class, highly scalable and flexible services can be delivered and consumed over the internet through an as-needed, pay-per-use business model. What’s new? New access: everything is a service New capabilities: multi-tenant software New connections: information in context 5

  6. Implications for IT organizations 13-Sep-14 6

  7. Implications for IT skills

  8. Technology for better business outcomes

  9. Bridging the “GAP” • Standardized international graduate hiring, on-boarding, development and talent program • Train people managers to understand and work with GenY, remote working and diverse employee base* • Utilize graduate and university web communities (OpenLabs, TRIM, etc)* • Train large populations through training centers and GET-IT web tools to improve IT knowledge penetration & entrepreneurship* • Active member of the EU e-skills Industry Leadership board* • Implementation of 70-20-10 internal education standards*

  10. Know your target audience: GenY is coming! • Back to Index • Get familiar with Generation Y (people born between 1981 and 1995) • What is the young Generation looking for? • How different are their expectations and behaviors? • Discover Generation Y • Their “ideal manager” picture • Talking GenY:Video between manager and graduate [link live Nov. 1st] • Read up some life experiencesof managers & graduates • Dialogue session– I’m different, you too … – in one of your next team meetings

  11. GET-IT – Graduate Entrepreneurship Training through ITCooperate with NGOs to provide IT and business training Purpose Provide IT and business training to graduates and unemployed youth in EMEA Provide practical IT solutions for daily business challenges Achievements 100 GET-IT training centers in 23 countries, reached more than 100,000 students so far Relevance In 2008, over 14 percent of graduates from schools and universities below the age of 25 were unemployed in the EU alone GET-IT responds to the need to encourage job creation and entrepreneurship Partnerships Partnership with UNIDO to deploy GET-IT in Africa and Middle East Collaboration with the Micro-Enterprise Acceleration Institute (MEA-I) • HP CONFIDENTIAL | 12 JUN 2008 | 11

  12. HP education platform – GET-IT city portal • www.get-it-city.net • Manage your account, see scores, surveys • Competition • Video clips with tips, marketing templates etc. • Access to serious games • Information about GET-IT courses • Fast access menu • Registration • Link to Facebook site; send to a friend • Quick poll • HP CONFIDENTIAL | 12 JUN 2008 | 12

  13. e-Skills Industry Leadership BoardFostering 21st century e-skills and digital literacy of Europe’s workforce and citizens • Participants • European Commission • ICT sector: CEPIS, Cisco, CompTIA, ECDL Foundation, ECONET, EITO, EXIN, Global Knowledge Network, HP, INLEA Foundation, Microsoft, Oracle, Pearson, Prometric and Siemens Enterprise Communications. • HP contribution • Member of the board • Women & IT taskforce • Participation in the EU eSkills week 2010 • HP GET-IT program

  14. e-Skills Industry Leadership BoardFostering 21st century e-skills and digital literacy of Europe’s workforce and citizens • Importance • E-skills are a key to employment and inclusion, and constitute the entry-ticket to the job market. • Over one third of Europeans have no basic ICT skills • The demand for e-skills is growing while supply is declining • There is an ongoing decline in the number of students starting ICT courses and • Consequences: negative impact on European economy and competitiveness and social exclusion. • Objective • Promoting ICT practitioner learning, education, competences and training • Boosting the employability and productivity of the workforce with ICT user skills, including the deployment of multi-stakeholder partnerships.

  15. 70-20-10 The Old World PUSH Training Rigid Program Mandated Formal Read-Only • HP Learning & Development - CTE Delivery

  16. Vastly increased scale of users and content…. • Source: Wikipedia • HP Learning & Development - CTE Delivery • 16 • 16 European e-Skills 2008 Conference • 1 Aug 2008

  17. Training implications for the futureContent and Instructional Design Content will be: Generated from experts who will contextualize information Smaller pieces of learning, delivered quickly with ability to give reviews rating and comments immediately Modified by users; “self-healing” content Story centered, character rich and video based simulations Available on-demand, anytime, anywhere PLUS will allow learner to create, promote and manage their own content • Instructional design will evolve/ merge with game design • Integrated programs will blend ‘traditional’ learning with ‘informal‘ learning • 17 • 1 Aug 2008 • HP Learning & Development - CTE Delivery European e-Skills 2008 Conference

  18. 70-20-10 The New World Classroom Training • Virtual labs • Performance Support Tools Modifiable Libraries/Knowledge Bases Learner Learning Communitiesusing Blogs/Wikis/Forums • Training studio • Online Learning • Self-paced video Experts/Coaches/e-Coaches PULL Learning Flexible Platform Self-Service Informal Read/Write • 18 • 18 • HP Learning & Development - CTE Delivery

  19. Questions?

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