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Game Development Essentials: An Introduction Third Edition

Game Development Essentials: An Introduction Third Edition. Chapter 8 Interface creating the connection. Key Chapter Questions. â–  How do game interfaces relate to player-centered design? â–  What are the components of game interfaces?

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Game Development Essentials: An Introduction Third Edition

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  1. Game Development Essentials: An Introduction Third Edition

  2. Chapter 8Interfacecreating the connection

  3. Key Chapter Questions ■ How do game interfaces relate to player-centered design? ■ What are the components of game interfaces? ■ What is the difference between a physical and a visual interface? ■ What is the difference between a passive and an active interface? ■ Why is usability important in game interface design?

  4. Interface & Game FeaturesGameplay Reprinted with permission from Microsoft Corporation Age of Empires III

  5. Interface & Game FeaturesStory Take- Two Interactive Red Dead Redemption

  6. Interface & Game FeaturesCharacter Turbine, Inc. The Lord of the Rings Online

  7. Interface & Game FeaturesAudio PopCap Games Zuma’s Revenge!

  8. Interface & Game FeaturesWorld Electronic Arts Black & White 2

  9. Interface TypesPhysical Interfaces Sega Konami Samba de Amigo Dance Dance Revolution

  10. Interface TypesPhysical InterfacesArcade Sega Brave Firefighters

  11. Interface TypesPhysical InterfacesComputer Big Stock Photo Keyboard and Mouse

  12. Interface TypesPhysical InterfacesConsole Controllers for Wii (left), PlayStation 3 (center), and Xbox 360 (right) Nintendo Sony Computer Entertainment America Reprinted with permission from Microsoft Corporation

  13. Interface TypesPhysical InterfacesConsole Mad Blaster (left), joystick (center), and Bass Fishing rod (right) Mad Catz, Inc. Atari Interactive, Inc. Sega

  14. Interface TypesPhysical InterfacesHandheld PS Vita 3DS Sony Computer Entertainment America Nintendo

  15. Apple Apple Interface TypesPhysical InterfacesMobile iPhone 4 Galaxy S2 iPad 2 Galaxy Tab 10.1 Apple Samsung Apple Samsung

  16. Interface TypesVisual InterfacesActive Sony Online Entertainment Free Realms

  17. Interface TypesVisual InterfacesPassive Capcom Starwraith Street Fighter IV Evochron Legends

  18. Interface TypesPlatform-Specific Features ■ Arcade ■ Computer ■ Console ■ Handheld ■ Mobile ■ Online

  19. Interface TypesComponents Blizzard Entertainment World of Warcraft

  20. Interface TypesComponentsScore Omniverse Games Beach Volleyball Online

  21. Interface TypesComponentsLives & Power Nintendo Namco Bandai Games America Tekken 6 Super Smash Bros. Brawl

  22. Interface TypesComponentsMap D3Publisher TurnOut Ventures Ben 10 Galactic Racing Ben 10 Omniverse

  23. Interface TypesComponentsCharacter Electronic Arts Nexon EA Gameface Dungeon Fighter Online

  24. Interface TypesComponentsStart Screen Sega Football Manager Handheld 2010

  25. Interface TypesGenre-Specific FeaturesAction Codemasters Colin McRae: DiRT 2

  26. Interface TypesGenre-Specific FeaturesAdventure Sony Computer Entertainment America Heavy Rain

  27. Interface TypesGenre-Specific FeaturesRole-Playing Sony Online Entertainment EverQuest II

  28. Interface TypesGenre-Specific FeaturesSimulation Gaijin Entertainment Wings of Prey

  29. Interface TypesGenre-Specific FeaturesSports Electronic Arts FIFA Soccer 10

  30. Interface TypesGenre-Specific FeaturesStrategy Sega Medieval II: Total War Kingdoms

  31. UsabilityAccessibilityVisual PlatinumGames Bayonetta

  32. UsabilityAccessibilityAudio Handigo Handigo

  33. UsabilityAccessibilityMotor Majesco Psychonauts

  34. UsabilityAccessibilitySpeech Sony Computer Entertainment America SOCOM: U.S. Navy Seals

  35. UsabilityAccessibilityCognitive Electronic Arts The Sims 3

  36. UsabilitySave-Game OptionsQuick-Save Take- Two Interactive Prey

  37. UsabilitySave-Game OptionsAuto-Save Hothead Games Braid

  38. UsabilitySave-Game OptionsSave to Slot or File Electronic Arts Mass Effect 2

  39. ■ Player-Centered Design ■ Interface & Game Features ■ Interface Types ■ Usability ■ The Player Experience: Interface & Gameplay Summary

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