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Archetypes

Archetypes. Archetypes. Basic patterns of human belief and behavior Played out over and over in individuals and societies Hard-wired into the human brain Exist in every culture. Archetypes. Multi-valiant

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Archetypes

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  1. Archetypes

  2. Archetypes • Basic patterns of human belief and behavior • Played out over and over in individuals and societies • Hard-wired into the human brain • Exist in every culture

  3. Archetypes • Multi-valiant • Their meanings and values have variations from person to person, society to society, age to age. Yet, their basic meanings always reveal a certain truth about man and society.

  4. Symbols • An object that stands for something else, generally an intangibleideal or abstract concept

  5. Symbols • Require prior learning in order to be fully processed

  6. Symbols • Archetypes are always symbols, but not all symbols are archetypes!

  7. Traits of a Hero • The hero has mysterious origins.

  8. Traits of a Hero • The hero is vulnerable; he can be wounded.

  9. Traits of a Hero • The hero dreads his quest but goes anyway. • The hero’s path is dangerous and confusing.

  10. Traits of a Hero • The hero is often solitary. His companions don’t share his sense/level of purpose

  11. Traits of a Hero • He has a mentor/guide and companions. These people may be able to help him, but they cannot do the task/quest for him.

  12. Traits of a Hero • The hero descends into darkness/death; he meets the enemy, essentially dying, and experiences a rebirth.

  13. Traits of a Hero • The hero returns, changed/wounded/scarred, with a new message/purpose for the community.

  14. Traits of a Hero • He is willing to risk his life for the good of the community.

  15. Traits of a Hero • He has great strength and/or courage. • He is known for his honorable purpose and willingness to risk his life for the good of the community.

  16. Purpose of the Hero • To serve as a role model • To save civilization

  17. Hero’s Journey • The journey begins in the ordinary world. • We have a sense of the place where the hero starts and of his character and background.

  18. Hero’s Journey • The hero receives a call to adventure. • The hero fears to answer the call or may refuse the call initially, but he will end up going.

  19. The Hero’s Journey • The hero meets his mentor/guide/teacher.

  20. The Hero’s Journey • The hero crosses the first threshold, stepping into the unknown world.

  21. The Hero’s Journey • The hero experiences his first test. • He meets both allies and enemies.

  22. The Hero’s Journey • The hero enters the inmost cave, the source of the item he seeks.

  23. The Hero’s Journey • The hero meets the supreme ordeal, the biggest challenge. Death and rebirth are almost experienced.

  24. The Hero’s Journey • The hero seizes the talisman, sword, grail, or object of his quest.

  25. The Hero’s Journey • The hero experiences a resurrection or transformation as he is tested one last time. • The hero embarks on the road back.

  26. The Hero’s Journey • The hero returns home with some benefit of the journey. He shares it with the land and renews society.

  27. Additional Archetypes

  28. Human Archetypes • Mentor: the wizard/teacher/counselor who guides the hero. • He usually serves as both role model and father figure. • He helps the hero, but he won’t do the job/task/quest.

  29. Human Archetypes • Hunting Companions • The loyal friends • Willing to risk or face any number of perils in order to accompany the hero

  30. Human Archetypes • Outcast • The figure who has been banished from society, usually because of a crime. • The outcast often serves as a foil/opposite to the hero, throwing light onto the hero and his character. • The outcast has failed the test which the hero passes. • The outcast often wanders, unable to rest, because of his crime.

  31. Nature Archetypes • Mountain • Ascent to a place of knowledge, enlightenment, truth • The insurmountable obstacle

  32. Nature Archetypes • Home • The conscious mind • Stability and safety • Stagnation and lack of growth • Society as it exists, which the hero feels is worthy of being saved

  33. Nature Archetypes • Sunrise • Beginning; birth; enlightenment

  34. Nature Archetypes • The sun • Sacrifice • Power • Energy • Purification • Burning • Associated with the sun and male

  35. Contrasts • Light vs. Darkness • Light represents hope, renewal, knowledge, goodness, the conscious mind. • Darkness represents evil, unknown, ignorance, despair, unconscious mind

  36. Color Archetypes • Colors: • Gold: the sun; rational thought; life; fire; the conscious mind; masculinity

  37. Color Archetypes • Black • Complexity • Mystery • Unconscious • Death • The unknown • Knowledge • Night • Evil

  38. Special Weapon • Only the hero can wield his weapon • Luke’s light saber • Arthur’s Excalibur • Moses’ staff • Wallace’s sword • Neo’s power over the matrix

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