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1.02 Discuss the impact of sports and entertainment marketing on the economy. Marketing. The process of developing, promoting, pricing, and distributing products in order to satisfy customers’ needs and wants. Products. Include both goods and services. Goods.
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1.02 Discuss the impact of sports and entertainment marketing on the economy.
Marketing • The process of developing, promoting, pricing, and distributing products in order to satisfy customers’ needs and wants.
Products • Include both goods and services
Goods • Goods are tangible objects that are useful to consumers. • Examples: tennis rackets, soccer balls, uniforms.
Services • Services are intangible and include tasks or acts performed for a customer for a price or fee. • Examples: Going to a Broadway play or to a NASCAR race.
Sports Marketing • The involvement of sports to develop, promote and distribute goods and/or services to satisfy the wants and needs of consumers. • Includes sponsorship, endorsements, promotion, and fan clubs.
Professional Teams • Basketball: Charlotte Bobcats • Football: Carolina Panthers • Hockey: Carolina Hurricanes
Collegiate and Scholastic Teams • University of North Carolina • UNC Charlotte • Winston-Salem State University
Venues: Arenas, Stadiums, Coliseums, Speedways • Time Warner Arena • Charlotte Motor Speedway • Bojangles Coliseum
Commercial Facilities • Marina Boat Land
Recreation • Aerobics • Soccer • Basketball • Swimming • Area parks
Camps • Tennis Camp • Basketball Camp • Soccer Camp • Camp Thunderbird
Professional Individual Sports • Professional Golf Association • United States Tennis Association • Professional Bowlers Association
Professional Individual Sports • Running • Swimming • Golf • Bowling
Amateur Sports AAU-Amateur Athletic Union
Agencies • MLB-Major League Baseball • NBA-National Basketball Association • NFL-National Football League • NCAA-National College Athletic Association • SEC • ACC
Sport Support Services • NASCAR Racing Wives Auxiliary
Sporting Goods Industry • Sports Town • Asics • Nike • Adidas • Diadora
Sport Sponsors • Coca-Cola 600 • Honda Battle of the Bands • The Dew Tour
Sports Media • Sports Network • Fox Sports • ESPN
Entertainment Marketing • Involves the use of entertainment to develop, promote and distribute goods and/or services to satisfy the wants and needs of customers.
Music Industry • Bad Boy Records • Def Jam Records • JMG Records • Jay-Z
Movie Industry • Warner Brothers • Disney • Actors
Theme Parks • Six Flags • Kings Mountain • Carowinds Theme Park
Radio Industry • FM / AM • Country • Hip-Hop and R&B • Top-40 • Sirius XM Satellite Radio Radio Raheem from the movie “Do the Right Thing”
Film Industry • Sundance Film Festival
Television Industry • Dawson’s Creek is filmed in the Wilmington area
Dramatic Arts Industry • Children’s Theatre • Adult’s Theatre • Belk Theatre
Video Game Industry • X-Box 360 Kinect • Nintendo Wii • Sony PS3 • EA Sports – “it’s in the game” • Madden
Fine Arts and Science Industry • Smithsonian Museum • Mint Museum • The Discovery Place • The Mint Museum Uptown
Night Club Industry • Club Tempo • Club 935 • The V Lounge
Literacy Industry • Library • Internet • Books
Casinos Industry • Las Vegas • Reno • Harrah’s
Hobbies/Craft Industry Southern Christmas Show
Trends in Sports & Entertainment • Sports: • Naming Rights • X-Games • Sport Specific Channels • Entertainment • Internet Web Casts • MP3’s • DVD’s
Importance of Sports and Entertainment • Generates about $213 to $350 billion in revenue. • Approximately 800 million people viewed the 2002 Super Bowl. • The average attendance per NFL game is 66,000.
Importance of Sports and Entertainment • In 2000, approximately 16,346,710 people watched a NFL game. • The NFL has $17.6 billion in television deals with CBS, FOX, ABC, and ESPN. • The NBA average is about 16,804 attendants. • The average MLB attendance is 20,000,000 per year.
Importance of Sports and Entertainment • Over 35 million people visit Walt Disney World each year. • The Titanic, the movie, grossed almost $1 billion in global ticket sales.
Importance of Sports and Entertainment • Over 95 million American households own a VCR. • Over 30 million American households own a DVD player. • 68% of Americans subscribe to cable TV.