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Prototyping Augmented Reality

Prototyping Augmented Reality. Universität zu Köln Historisch-kulturwissenschaftliche Informationsverarbeitung Aktuelle Probleme digitaler Medien / Medien zwischen Technologie und Gesellschaft WS 2013/14 Prof. Dr. phil. Manfred Thaller Referent: Timo Schumann. Gliederung.

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Prototyping Augmented Reality

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  1. PrototypingAugmented Reality Universität zu Köln Historisch-kulturwissenschaftliche Informationsverarbeitung Aktuelle Probleme digitaler Medien / Medien zwischen Technologie und Gesellschaft WS 2013/14 Prof. Dr. phil. Manfred Thaller Referent: Timo Schumann

  2. Gliederung • Biografie Tony Mullen • Definition Augmented Reality (AR) • Anwendungsbereiche von AR • Fazit

  3. Tony Mullen, Ph.D • lehrt Informatik am Tsuda College, Tokio • Hauptsächlich Kurse über Animation mit Blender und Python-Programmierung • ehemaliger Zeichner, Illustrator, Grafikdesigner • Filmemacher und Animateur(stopmotion& CGI) • Autor von Magazin- und wiss. Artikeln, Tutorials und Drehbüchern

  4. Augmented Reality

  5. Quellen: • Tony Mullen: Prototyping Augmented Reality • http://www.golem.de/news/augmented-reality-datenbrille-laesst-die-fingerspitzen-leuchten-1308-100899.html • http://download.blender.org/documentation/bc2006/Introducing_Character_Animation_with_Blender.pdf • http://business.chip.de/artikel/Augmented-Reality-Die-ewige-Zukunftstechnologie-5_61775293.html • http://www.theendofhardware.org/ • http://www.golem.de/news/augmented-reality-virtueller-stadtfuehrer-mit-aufmerksamkeitsanalyse-1302-97445.html • http://www.blender.org

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