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Codename: Feathers

Codename: Feathers. CIS 487 Game Design Fall, 2009 Presented by: Jason Chrispen Brandon Holbert. Premise. You are a Leutnant zur See in the German army Hitler is at war with the world Ally sympathizers storm the party; you are in attendance

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Codename: Feathers

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  1. Codename: Feathers CIS 487 Game Design Fall, 2009 Presented by: Jason Chrispen Brandon Holbert

  2. Premise • You are a Leutnantzur See in the German army • Hitler is at war with the world • Ally sympathizers storm the party; you are in attendance • Captured, brainwashed, suffer amnesia, and return behind German lines • Codename: Feathers • Mission: Kill Hitler • Weapon of Choice: Feathers

  3. Game Play • Appearance • Similar to side scrolling games like Mario and Castle Crashers • Feathers will be free to move about the bottom third of the screen • Bold colors that blend well together are used. Creating similar visuals to South Park. • All of the visuals in this game are custom made. • Player Roles and Actions • You will have a Nazi-thumping good time while you wade through the German frontlines to close-in on your primary target: Adolf Hitler • Your weapon of choice: feathers

  4. Mock Screenshots

  5. Game Play cont. • Strategies and Motivati0ns • Maintain enough health and ammunition (feathers) to defeat the boss at the end. • A German bunker housing Adolf Hitler. • Motivation • This game is 100% goofy and is meant for every aspect to be funny. The idea is that the player will want to keep playing just to see what happens next. • Level Summary / Story Progression • Story progression • The introduction plays across several screens where Feathers relives his past as he travels through his life’s story. When the introduction ends Feathers is placed behind the German front-lines. • Level Summary • There are many different objects in the game Feathers can interact with. If you want to win the game you must follow the rules. • Houses hold pillows that hold feathers for Feathers to collect. • Nazis will be running across the levels and you will be forced to deal with them. • In the final level you must use a cannon to take out Hitler’s bunker.

  6. Player Controls • Controls are kept simple • W A S D moves the player around the screen • SPACE to shoot/hit • E select or open items

  7. Hardware/Software Specification Hardware Software • GPU: average by today’s standards • Dev: Nvidia 8800gts 128mb • CPU: average by today’s standards • Dev: 2.6 GHz Intel Core 2 duo • Sound: normal computer speakers that will run off a sound card, or the direct emulator. • Dev: Creative FX Sound-blaster soundcard • Sufficient free hard-disk space for temporary files • LaMothe t3dlib libraries • Direct X August 2007 SDK • Visual Studio 2008 C++ • Paint • GIMP • Minimum System Requirements • Direct X 8.0 or higher runtime • Windows® 98*/ME/2000/XP • 800 x 600** or higher resolution

  8. Algorithm Style/Functions • Game Runtime Environment • Map Scrolling • Detects when the player reaches the level’s border • Collision Detection • Weapons • Player/NPC movement • AI • NPC movement • NPC combat • Sound

  9. Thank You <subliminal> Kill Hitler </subliminal>

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