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Creativity and Criticality in Games and Contemporary Art

Art as a web of relations signs and symbols, references, associations, connections, between many kinds of things, including Real-world objects Intangible ideas Institutions, power relations, social constructs Relations between individuals and groups Relations between humans and the natural world Art history All the rest of history

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Creativity and Criticality in Games and Contemporary Art

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  1. Creativity and Criticality in Creativity and Criticality in Games and Contemporary Art Games and Contemporary Art Serious Play DC 2018 Ben Chang Professor of Arts and Director, Games and Simulation Arts and Sciences Rensselaer Polytechnic Institute www.bcchang.com www.gamehub.rpi.edu www.gsas.rpi.edu

  2. What can games take from contemporary art? What can games take from contemporary art?

  3. Part I : Part I : Artgames Artgames, Serious Games, and Artworks , Serious Games, and Artworks

  4. CureQuest iPad game, in development RPI Faculty: Ben Chang (PI), Shawn Lawson, Kathleen Ruiz, Mei Si ISMMS Faculty: Janice Gabrilove (PI), Emilia Bagliella, Emma Benn RPI Students: Jeremy Stewart, Janice Ho, Courtney Yasuda, Sam Gould, Claire Thomas, Kelly Wang, Jessie Lichter, CJ Legato, Sera Bruton

  5. The Lost Manuscript

  6. Faculty Design: Lee Sheldon Game Development: Ben Chang VR systems development: Marc Destefano Animation: Shawn Lawson, Silvia Ruzanka Instructional design: Helen Zhou, Jianling Yue Artificial intelligence: Mei Si Students Anton Hand Jesse Natalie Kevin Fung Kevin Zheng Tom Weithers Gabe Violette Nicholas Cesare Reginald Franklin Victor Cortes Matthew Chapman Jason Coley Geo Kersey Doug Miller Jess Falk Randy Sabela Rob Stewart

  7. Archipelago Ben Chang, Young-Suk Lee, Silvia Ruzanka

  8. New Atlantis Roland Cahen, Peter Sinclair, Peter Gena, Ben Chang, Jonathan Tanant, et al ENSCI (Paris) Locus Sonus (Aix-en-Provence) SAIC (Chicago) RPI (Troy)

  9. Sound-Houses (Francis Bacon, 1627) We have also sound-houses, where we practice and demonstrate all sounds and their generation. We have harmonies, which you have not, of quarter-sounds and lesser slides of sounds. Divers instruments of music likewise to you unknown, some sweeter than any you have, together with bells and rings that are dainty and sweet. We represent small sounds as great and deep, likewise great sounds extenuate and sharp; we make divers tremblings and warblings of sounds, which in their original are entire. We represent and imitate all articulate sounds and letters, and the voices and notes of beasts and birds. We have certain helps which set to the ear do further the hearing greatly. We also have divers strange and artificial echoes, reflecting the voice many times, and as it were tossing it, and some that give back the voice louder than it came, some shriller and some deeper; yea, some rendering the voice differing in the letters or articulate sound from that they receive. We have also means to convey sounds in trunks and pipes, in strange lines and distances.

  10. Special Treatment Applied Interactives (Geoff Baum, Todd Margolis, Ben Chang, Keith Miller, Andrew Zoechbauer, Hyunjoo Oh, Frank Crist) with Ellen Sandor and art(n) Labs

  11. Interior of a Barracks at Auschwitz-Birkenau art(n) Labs (Ellen Sandor, Stephan Myers and Janine Fron) with Stephanie Barish and Survivors of the Shoah Visual History Foundation 1995 40x30 Virtual photograph

  12. Part II : Thinking about art (where next for games?) Part II : Thinking about art (where next for games?)

  13. Visual invention Playdead, Inside

  14. Inka Essenhigh, Mob and Minotaur (2002) Inka Essenhigh, The Star (2000)

  15. The body as site VALIE EXPORT, TAP and TOUCH Cinema, 1968

  16. The body as site Wafaa Bilal, Domestic Tension (2007)

  17. Art as a web of relations • signs and symbols, references, associations, connections, between many kinds of things, including • Real-world objects • Intangible ideas • Institutions, power relations, social constructs • Relations between individuals and groups • Relations between humans and the natural world • Art history • All the rest of history

  18. Marcel Duchamp, With Hidden Noise (1916) Marcel Duchamp, In Advance of the Broken Arm (1915)

  19. Andy Warhol, Brillo Box (Soap Pads) (1964)

  20. Fred Wilson, Metalwork 1793-1880, from Mining the Museum at the Baltimore Historical Society, 1992-1993

  21. Fred Wilson, Mining the Museum, installation view

  22. Flag outside the NAACP headquarters, New York, ca. 1938 Dread Scott, A Man Was Lynched By Police Yesterday (2016)

  23. The creative and critical force of art is not The creative and critical force of art is not just in representation, just in representation, but also in the capacity to re but also in the capacity to re- -imagine and reconfigure the world. reconfigure the world. imagine and

  24. Art is not a statement, but a question. Art is not a statement, but a question. Can we make games that are equally Can we make games that are equally Unanswerable, unsolvable, Unanswerable, unsolvable, uncompletable uncompletable? ?

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