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GRAFIKA KOMPUTER (TIN 3221)

GRAFIKA KOMPUTER (TIN 3221). Hilman Fauzi TSP, ST. SILABUS. Pengantar grafika komputer ; Primitif keluaran : algoritma dan metoda pembuatan primitif ; Transformasi ; Windowing dan Clipping; Kurva : Bezier, B-spline ;

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GRAFIKA KOMPUTER (TIN 3221)

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  1. GRAFIKA KOMPUTER(TIN 3221) HilmanFauzi TSP, ST

  2. SILABUS • Pengantargrafikakomputer; • Primitifkeluaran: algoritmadanmetodapembuatanprimitif; • Transformasi; • Windowing dan Clipping; • Kurva: Bezier, B-spline; ------------------------------------------UTS---------------------------------- • Realism: Hidden line elimination, hidden surface removal, model Illuminasi, Gouroud Shading, Phong Shading, dithering, fractal objects, model-model warna; • Geometric Modeling; • Ray Tracing;  • PengantarAntarmukaGrafika.

  3. ATURAN NILAI UTS : 30% UAS : 30% PRESENTASI/TUGAS : 40%

  4. IMAGE PROCESSING VS COMPUTER GRAPHICS

  5. 0 1 2 3 4 0 1 2 3 4 0 1 1 1 0 0 1 0 1 0 0 1 0 1 0 0 1 0 1 0 0 1 1 1 0 IMAGE PROCESSING VS COMPUTER GRAPHICS (cont’d) Image Processing Computer Graphics • (3,Timur),(4,Selatan),(3,Barat),(4,Utara) • [(0,1),(0,3)], [(0,3),(4,3)], [(4,3),(4,1)], (4,1),(0,1)] • [(0,1),(4,3)] atau (0,1,4,3)  atributinformasisegiempat

  6. GRAFIKA KOMPUTER Proses grafikakomputer Citra / animasi 2D / 3D Deskripsi objek

  7. PENGOLAHAN CITRA Pengolahan citra Citra yang sesuaidgn kebutuhan Citra awal

  8. IMAGE PROCESSING VS COMPUTER GRAPHICS

  9. 0 1 2 3 4 0 1 2 3 4 0 1 1 1 0 0 1 0 1 0 0 1 0 1 0 0 1 0 1 0 0 1 1 1 0 IMAGE PROCESSING VS COMPUTER GRAPHICS (cont’d) Image Processing Computer Graphics • (3,Timur),(4,Selatan),(3,Barat),(4,Utara) • [(0,1),(0,3)], [(0,3),(4,3)], [(4,3),(4,1)], (4,1),(0,1)] • [(0,1),(4,3)] atau (0,1,4,3)  atributinformasisegiempat

  10. PENERAPAN GRAFIKA KOMPUTER • Computer Aided Design (CAD) • Presentasi • Art • HIburan • PendidikandanPelatihan • Visualisasi • GUI (Graphical User Interface)

  11. PERANGKAT LUNAK GRAFIS • Corel Draw • Auto CAD • 3D Studio MAX • Visio

  12. GRAFIKA KOMPUTER • FungsiKomputer mempercepatperhitungan • Jumlah data yang besar • Penyajian data yang efisiendanefektif • Penyajiansecaragrafis munculnyacomputer graphics • Computer Graphics  meningkatkankomunikasimanusiadenganmesin

  13. SISTEM GRAFIKA KOMPUTER • Data  Grafik, operator tidakdapatberinteraksidengankomputer (statis) • DiinginkanInteractive Computer Graphic  operator bisamengendalikan : isi, format, bentuk, ukuran, warna. • Sisteminteraktif  mensimulasikan real world padalayarkomputer

  14. SISTEM GRAFIKA KOMPUTER Berdasarkancarapandangpadalayar : • Motion dynamic objekbergerak, kitasbgpengamat (diam) atausebaliknya. ex : flight simulator • Update dynamic perubahansifatpadaobjek (bentuk,warna). ex : simulasitabrakanmobil

  15. KLASIFIKASI PENERAPAN GRAFIKA KOMPUTER • Berdasarkantipedariobjekdangambar yang dihasilkan • Berdasarkaninteraksidanderajatpengendalianobjek/gambardalamlayar • Berdasarkanrole of the picture • Berdasarkanhubunganantaraobjekdangambar yang tertampil.

  16. MONITOR KomponenUtama Monitor : • Display • Frame Buffer  berbentuk matrix • Display Controller/Display processor

  17. MONITOR (cont.) Dari caramenampilkangambar : • Vector Display/Calligraphic Display/Stroke Display (60-An) • Raster Display. (70-an)

  18. VEKTOR DISPLAY

  19. RASTER DISPLAY

  20. MONITOR (cont.) Jenis Monitor : • LayarTabung (CRT = Cathode-Ray Tube) • LayarTanpaTabung (LED, LCD, Plasma Display)

  21. REFERENSI • Hearn, Donald, M. Pauline Baker, Computer Graphics, Prentice Hall. • Watt, Alan, 3D Computer Graphics, Pearson Education. • Gonzalez, Rafael C dan Paul Wintz. 1987. Digital Image Processing. Addison-Wesley Publishing Company. • Pitas, Ioannis. 1993. Digital Image Processing Algorithms. Prentice Hall International (UK) Ltd • Kay, David dan John Levine. 1995. Graphics File Formats.Windcrest/McGraw-Hill

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