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School Transformation with ICT and eLearning

School Transformation with ICT and eLearning. Cecilie Murray eLearning Innovations Branch Department of Education & Training. Schooling. Students 1980s, 1990s, 2000s Net Generation Socialise online Chat, SMS, games, simulations At ease in immersive worlds. Teachers

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School Transformation with ICT and eLearning

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  1. School Transformation with ICT and eLearning Cecilie Murray eLearning Innovations Branch Department of Education & Training

  2. Schooling Students • 1980s, 1990s, 2000s • Net Generation • Socialise online • Chat, SMS, games, simulations • At ease in immersive worlds • Teachers • 1940s, 1950s, 1960s • Print generation • Socialise in restaurants • News, current affairs, reading, holidays, Parkinson • Aliens in an online world

  3. The new world

  4. CONSIDERATIONS

  5. Understand the players Description Birth Age Million(%) Seniors Before 1925 77+ 0.94 5% Builders 1926–1945 57-76 2.75 15% Boomers 1946–1964 38–56 4.75 25% Generation X 1965–1981 21–37 4.83 26% Generation Y 1982–2000 2–20 5.15 29% Generation Z 2001+ <2 0.25 1% Source: Mark McCrindle

  6. Understand…the changing paradigm • content - text on screen • interaction - with content or machine • relationships - instructional, social and supportive • digital multimedia learning objects • managed eLearning environments • the e-Classroom • m-Learning 1990 2000 2010

  7. Current data on Generation Y “the technology generation” “multi-taskers – balance email, chat, Instant Messenger, search, MP3 downloading & homework”. • Internet use at school – 80% children up to 17 years • Internet use at home – 64% children up to 17 years • 58% 5-12 year olds • 86% 13-18 year olds Australian Bureau Statistics 2003 http://www.bandt.com.au/news/68/0c00d768.asp

  8. The Game “live the immediate – internet downloads, overnight delivery, microwave meals – direct fast-paced energy” M-learning – mobile learning • The Nokia Game: interactive, all-media adventure game where challenges are developed collaboratively using : • Mobile phones • Instant Messenging • Television • Internet movie downloads • http://www.nokiagame.com

  9. mLearning http://home.m-learning.net/learn/iframe_page.htm http://www.m-learning.org

  10. What digital content and tools can help medesign, construct and deliver pedagogically sound learning experiences for my students? Teacher’s essential question School’s essential question What innovations, PD, management systems and tools can assist me to lift engagement and retention and bring about whole school improvement?

  11. Background • Ratio of computers to students is 1:3.9 • Bandwidth ranging from 64Kbps to 2Mbps (800 just upgraded) • PODS in Secondary schools • Notebooksfor 91% of staff • Commitment: 40 hours ICT professional development. • Research – Notebooks proved effective for use in planning, assessment, reporting • Barrier - minimal use for curriculum or integrated classroom use • Strategy – structured professional development program in how to integrate into curriculum & pedagogy in the classroom

  12. 1992-1995 School Based Management, Curriculum and Standards Framework 1995-1998 Establish Global Classrooms, Navigator Schools, Learning Technologies guidelines 1999-2002 School eLearning plans, infrastructure rollout, large scale notebook professional development 2003-2008 Mainstreaming of eLearning & online pedagogy through integrated professional development DE&T Strategic Directions Research Accountability Knowledge Sharing

  13. VISION for Victoria Objective: to develop a Vision 2003-2008

  14. High Quality Student Learning Excellence & Innovation The Blueprint for Gov’t Schools Teacher Learning Curriculum in Govt schools School improvement Support: Research  ICT Strategic Plan eLearning Vision

  15. Future Policy Directions • ICT leading school transformation & innovation • Student ICT Literacy skills • Staff eLearning capabilities • ICT Professional Learning Strategy • Digital curriculum content • School ICT architecture & refreshed infrastructure

  16. EMERGING LITERACIES Objective: to define the new literacies

  17. Subject Schemata Cognition Bloom’s Taxonomy Learning styles content • Metacognition • Situated Cognition • Distributed Cognition skills Curriculum, Instruction and Assessment the current landscape Students Dr Olivia Clarke, TLF

  18. Strategies for effective teaching and learning Multiple Intelligences Generic /21st Century Skills Personal and time managementInformation and media literacy Inter-personal, inter-group, cross-cultural communication Problem-solving Critical thinking Team building and team work Persistence Creative and lateral thinking Curriculum, Instruction and Assessment the current landscape Students Dr Olivia Clarke, TLF

  19. Range of technology and use grid www.ncrel.org/enguage

  20. New Literacies • Technology Literacy • The ability to use new media such as the Internet to access and communicate information effectively. • Information Literacy • The ability to gather, organize and evaluate information, and to form valid opinions based on the results. • Media Creativity • The growing capacity of citizens everywhere to produce and distribute content to audiences of all sizes. • Global Literacy • Understanding the interdependence among people and nations and having the ability to interact and collaborate successfully across cultures. • Literacy with Responsibility • The competence to consider the social consequences of media from the standpoint of safety, privacy and other issues. 21ST Literacy Summit, Germany http://www.21stcenturyliteracy.org/whatis/index.htm

  21. PROFESSIONAL LEARNING Objective: to develop a professional learning framework

  22. eLearning Capabilities Five stages of Integration: Foundation Integrated Innovative Transformative Leadership Supported by: • Professional learning from schools, industry & professional associations in a mentor model • eLearning capabilities for profiling teacher skills and planning professional learning: • Online survey tool • Professional learning planning tool

  23. eLearning capabilities matrix

  24. Reinventing Education

  25. CONTENT Objective: to deliver new digital content to schools

  26. It’s a Dragloads in a web browser window

  27. Comic Creationsloads in a web browser window Hip Hop Dance loads in a web browser window

  28. Kahootz 3D Multimedia Software

  29. Digital Learning Objects Object approaches Convergence eLearning Personalization Dynamic content assembly Object approaches Enterprise content Knowledge Management Learning on Demand

  30. eMail The system will join up existing disparate systems into an integrated, student centred system. Learning Management System Portal Content Mgmt Collaboration Reporting Lesson Planning Statistical Information System Student learning & management architecture

  31. Innovative models of schooling delivery of eLearning to students in school, at home or in other schools Regular Classroom - offline activities eClassroom online activities Collaboration & communication, sharing best practice across schools receiving teaching and learning from other schools

  32. School transformation • School ICT audit and eLearning plan • Student ICT literacy skills • Improving staff eLearning capabilities • Planned ICT professional learning • Digital curriculum content • School architecture for information and learning • Refreshed infrastructure and system support • Research and development

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