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Prototyping

Learn about prototyping key notions to express your design ideas quickly with flexibility to change. Explore early and late prototyping methods, from low-fidelity sketches to high-fidelity simulations, and tools like storyboards and scenarios. Discover computer-based and non-computer methods, including Wizard of Oz simulation for complex systems. Get insights into rapid prototyping methods for soliciting feedback and refining designs efficiently.

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Prototyping

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  1. Prototyping

  2. Design Document • How express your design ideas. • Key notions • Cheap, Fast • Flexibility to change • Promotes feedback

  3. The Problem Can’t evaluate until built? After building, changes to the design are difficult SOLUTION: Simulate the design, in low-cost manner

  4. Terminology Early prototyping Late prototyping Low-fidelity prototype High-fidelity prototype

  5. Prototyping Late Early Medium-fidelity High-fidelity Low-fidelity Sketches, mock-ups Slide shows System prototypes Scenarios Simulations Storyboards

  6. Rapid Prototyping Methods Typically earlier in process Typically later in process Non-computer vs. computer-based

  7. Non-Computer Methods Goal: Want to express design ideas and get quick & cheap opinions on system Methods?.......our Design Plan Document

  8. Sketches, Mock-ups….our Design Sheets “drawings” of interfaces Good for brainstorming Focuses people on high-level design notions Not so good for illustrating flow and the details Quick and cheap -> helpful feedback

  9. Another idea…..Storyboarding • Pencil and paper simulation or walkthrough of system look and functionality • Use sequence of diagrams/drawings • Show key snap shots • Quick & easy

  10. Example

  11. Another idea…Scenarios • Hypothetical or fictional situations of use • Typically involving some person, event, situation and environment • Provide context of operation • Often in narrative form, but can also be sketches or even videos • Engaging and interesting • Allows designer to look at problem from another person’s point of view • Facilitates feedback and opinions • Can be very futuristic and creative

  12. Other Techniques Tutorials & Manuals

  13. Computer Methods • Simulate more (not necessarily all) of system functionality • Focus on interactivity, more seamless flow • More details of design/UI given • More engaging. • Danger: Users are more reluctant to suggest changes once they see more realistic prototype

  14. More Terminology Very broad, does or shows much of the interface,but does this in a shallow manner Fewer features or aspects of the interface simulated,but done in great detail Horizontal prototype Vertical prototype

  15. Prototyping Tools – Draw/Paint IP Address OK Cancel Thin, horizontal prototype PhotoShop, …. • Draw each screen, good for look

  16. Tool – slide show • Put storyboard-like views down with (animated) transitions between them • Can give user very specific script to follow • Often called chauffeured prototyping • Examples: PowerPoint, Macromedia Director, HTML, …

  17. Powerpoint Transition Controls Mouse click actions: Next slide Previous slide First slide Last slide Last slide viewed End show Custom show URL File

  18. Multimedia Tool – e.g. Macromedia Director • Media + interactions + script/Lingo language • Place and Time concepts • Objects positioned in space on “stage” • Objects positioned in time on “score” • Easy to transition between screens • Can export as executable or as Web Shockwave file

  19. Prototyping Technique Can be either computer-based or not • Wizard of Oz - Person simulates and controls system from “behind the scenes” • Use mock interface andinteract with users • Good for simulatingsystem that would be difficult to build

  20. Wizard of Oz • Method: • Behavior should be algorithmic • Good for voice recognition systems • Advantages: • Allows designer to immerse oneself in situation • See how people respond, how specify tasks

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