1 / 24

Reliable Transmission

Reliable Transmission. How to fix corrupted frames. Error correcting codes too expensive Should discard frames (retransmission) Recover from Corrupt Frames should be done in the Link Level. Reliable Transmission. Recovery is accomplished with two mechanisms Acknowledgements (ACK)

claunch
Download Presentation

Reliable Transmission

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Reliable Transmission • How to fix corrupted frames. • Error correcting codes too expensive • Should discard frames (retransmission) • Recover from Corrupt Frames should be done in the Link Level Data Link Networks - Part II

  2. Reliable Transmission • Recovery is accomplished with two mechanisms • Acknowledgements (ACK) • Small control frame (a frame with header only but no data) sent back indicating successful frame delivery • Timeouts • if the sender does not receive an ACK in a predetermined time the original frame is retransmitted. Data Link Networks - Part II

  3. ARQ Algorithms • The general strategy of using ACKs and timeouts to implement reliable delivery is called Automatic Repeat reQuest (ARQ) • Two ARQ algorithms: • Stop-and-wait • Sliding Window Data Link Networks - Part II

  4. 4 Scenarios for Stop-and-Wait Problem: If there is lost/delayed ACK like in (c) and (d), sender will times-out and retransmits frame. The receiver believes it is the next frame. What to do? A 1-bit sequence number included in the header Both (a) and (b) are fine Data Link Networks - Part II

  5. Stop-and-Wait with 1-bit Sequence Number Receiver Sender • Include a 1-bit sequence number (with values of 0 or 1) in the header • Sequence numbers used for each frame alternate • Thus, when the sender retransmits frame 0, the receiver knows that it is a second copy of frame 0 rather than the first copy of frame 1 frame 0 Time ACK0 frame 1 ACK1 frame 0 ACK0 Data Link Networks - Part II

  6. Stop-and-Wait with 1-bit Sequence Number • Main shortcoming • Only one frame is sent at a time may underutilize the link capacity  not keeping the pipe full Example: 1.5Mbps link x 45ms RTT Delay x bandwidth = 67.5Kb (~8KB). Assuming frame size of 1KB, stop-and-wait uses about one-eighth of the link's capacity. Want the sender to be able to transmit up to 8 frames before having to wait for an ACK. ( Sliding Window can do that ) Data Link Networks - Part II

  7. Sender Receiver … ime T … Sliding Window Idea: Allow sender to transmit multiple frames before receiving an ACK, thereby keeping the pipe full.There is an upper limit on the number of outstanding (un-ACKed) frames allowed. • Allow multiple outstanding • (un-ACKed) frames • Upper bound on un-ACKed frames, called window Data Link Networks - Part II

  8. £ SWS … … LAR LFS Sliding Window: Sender • Assign sequence number to each frame (SeqNum) • Maintain three state variables: • send window size (SWS) • last acknowledgment received (LAR) • last frame sent (LFS) • Maintain invariant: LFS - LAR <= SWS • AdvanceLAR when ACK arrives • Buffer up to SWS frames Data Link Networks - Part II

  9. £ RWS … … LFR LAF Sliding Window : Receiver • Maintain three state variables • receive window size (RWS) • largest acceptable frame(LAF) • last frame received (LFR) • Maintain invariant: LAF - LFR <= RWS • Frame SeqNum arrives: • if LFR < SeqNum < = LAFaccept • if SeqNum < = LFR or SeqNum > LAFdiscarded • Send cumulative ACKs Data Link Networks - Part II

  10. Sequence Number Space • SeqNum field is finite; sequence numbers wrap around • Sequence number space must be larger then number of outstanding frames • SWS <= MaxSeqNum-1 is not sufficient • suppose 3-bit SeqNum field (0..7) • SWS=RWS=7 • sender transmit frames 0..6 • arrive successfully, but ACKs lost • sender retransmits 0..6 • receiver expecting 7, 0..5, but receives second incarnation of 0..5 SWS < (MaxSeqNum + 1)/2 is correct rule • Intuitively, SeqNum “slides” between two halves of sequence number space Data Link Networks - Part II

  11. Shared Access Networks Outline Ethernet (802.3) Token Ring (802.5) Wireless (802.11) Data Link Networks - Part II

  12. Ethernet (802.3) • Xerox Palo Alto Research Center(PARC) created Ethernet in the mid-1970’s • Uses a technology called Carrier Sense, Multiple Access with Collision Detect(CSMA/CD) • Multiple Access – nodes send/receive data over a shared link • Carrier Sense – all nodes distinguish between idle/busy link • Collision Detection – node monitors transmission and detects collision Data Link Networks - Part II

  13. Ethernet (802.3) • Beginnings in an early packet radio system called Aloha developed at the University of Hawaii • DEC, Intel, and Xerox defined a 10 Mbps Ethernet standard in 1978. This formed the basis of the IEEE standard called 802.3. • Wider collection of physical media • Faster version • 100 Mbps Fast Ethernet • 1000 Mbps Gigabit Ethernet Data Link Networks - Part II

  14. Ethernet Physical Properties Transceiver Ethernet Cable Adaptor Host • Transceiver sends/receives data and detects when the • line is idle • Adaptor contains all the logic for the protocol • (not the transceiver) • Use Manchester encoding Data Link Networks - Part II

  15. Ethernet Physical Properties: Terminators Hosts Repeater Repeater • Repeaters join multiple Ethernet segments • forwards signals on all outgoing segments • can support up to 4 repeaters • Terminators avoid bounce-back • Can support up to 1024 hosts Data Link Networks - Part II

  16. Ethernet Hub Hubs • Multiway repeater (sometimes called hub) Data Link Networks - Part II

  17. Access Protocol for Ethernet • Controls access to the shared Ethernet link • Called the Ethernet’s Media Access Control (MAC) • protocol • Usually implemented in hardware on the adaptor Data Link Networks - Part II

  18. Ethernet Frame Format 64 48 48 16 32 • Preamble – synch bits for signal – alternating O’s and 1’s • Type – demultiplexing key (which of the higher level protocols does the frame belong?) Data Link Networks - Part II

  19. Ethernet Addresses • Ethernet adaptors have unique addresses • Burned into ROM • Series of six one-byte numbers(a pair of hexadecimal digits) • 8:0:2b:e4:b1:2 • 00001000 00000000 0010101111100100 10110001 00000010 • Each manufacturer is assigned a 24-bit prefix • Example: Advanced Micro Devices has been assigned the 24-bit prefix 8:0:20 Data Link Networks - Part II

  20. Ethernet Addresses • Ethernet adaptors receive all frames • Ethernet adaptors accept: • frames addressed to its own address • frames addressed to the broadcast address • frames addressed to a multicast address • all frames, if placed into promiscuous mode • (Note: an adaptor can be programmed to run in promiscuous mode) Data Link Networks - Part II

  21. Ethernet Transmission Algorithm • The sender’s side is where the action is • If an adaptor has a frame to send and the line is idle, the frames is • transmitted immediately • If an adaptor has a frame to send and the line is busy, it waits for the line to • go idle then transmits immediately • Collision - two adaptors find the line idle do they transmit their packets • which collide • 96-bit transmission if adaptor detects collision • (64b preamble + 32b jamming sequence) • Once a collision is detected and stopped the adaptor will wait • some time and try again. • This time is called exponential backoff • - each time it tries to transmit but fails results in doubling the delay interval • between tries Data Link Networks - Part II

  22. Collisions A B A B A B A B Data Link Networks - Part II

  23. Experience with Ethernet • Works well for 30% or less utilization • otherwise network capacity is wasted • Most Ethernets have fewer than 200 hosts (1024 maximum) • Easy to administer, there are no: • - switches • - routers • Easy to add new hosts Data Link Networks - Part II

  24. Network Adaptors • Network Adaptor • - framing • - error detection • - media access protocol • ARQ(Automatic Repeat reQuest) algorithm is typically handled • one layer up running on the host • Device Driver – a collection of OS routines that effectively • anchor the protocol graph to the • network hardware Data Link Networks - Part II

More Related