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Prof. Richard M. Levy, PhD Faculty of Environmental Design rmlevy@ucalgary

Prof. Richard M. Levy, PhD Faculty of Environmental Design rmlevy@ucalgary.ca www.ucalgary.ca/~rmlevy www.Phimia.ca Prof. Peter Dawson, PhD Department of Archaelogy pcdawson@ucalgary.ca. Introduction

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Prof. Richard M. Levy, PhD Faculty of Environmental Design rmlevy@ucalgary

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  1. Prof. Richard M. Levy, PhD Faculty of Environmental Design rmlevy@ucalgary.ca www.ucalgary.ca/~rmlevy www.Phimia.ca Prof. Peter Dawson, PhD Department of Archaelogy pcdawson@ucalgary.ca

  2. Introduction • In this project, Dr. Levy, in collaboration with Dr. Dawson, will make use of 3D computer visualization technology to create virtual world aimed at aiding students’ understanding of the complexity of artifacts and sites of the past. The use of 3D computer technology has some distinctive advantages over traditional 2D rendering techniques. • Hypothesis Testing - Computer models can be updated to reflect novel interpretations from existing archaeological data. In addition, these models can be updated, as new data is uncovered. • Multiple viewpoints - A single model can be used to generate views of an object from a multiplicity of viewpoints. Using a variety of rending techniques, objects can also be shown as wireframes, shaded and photorealism renderings. • Multimedia– Once a computer model is created it can be used as the basis for generating a variety of multimedia products including images, animations, QTVR movies, and virtual worlds. • Distribution – Virtual worlds and multimedia products can be distributed over the web to students anywhere in the world. In developing products for Internet delivery, media can be accommodated by both modem and high-speed cable. • Under this proposal Inuit and Thule culture would be explored within the context of a virtual world. These virtual reconstructions based on archaeological site investigations and would enable the audience to explore these arctic cultures from the past.

  3. Research Teaching and Virtual Worlds • Virtual Testing • Education • Public access and virtual worlds Deblicquy Site #4

  4. Deblicquy Site #4 Deblicquy Site #8

  5. Deblicquy Site #4 Deblicquy Site #8

  6. Trial 5: Arching Mandible: Case 2 Mandibles based on actual site sizes Trial 6

  7. Construction: Frame, Skin and Sod Trial 6

  8. Winter Spring Trial 6

  9. I Centre CAVE University of Calgary

  10. Building Learning Objects • Learning Objective • Calculation of Resultant Forces on Structural Members • Issues influencing stability • Coefficeint of Friction • Mass • Geometry • Constraints

  11. Lighting Studies This study demonstrates the need to understand the sensory ecology of past landscapes and buildings, and the different ratios of sensation that agents may have acquired by interacting with these environments. Simulating The Behavior Of Light Inside Arctic Dwellings: Implications for Assessing The Role of Visual Perception in Task Performance. World Archaeology 2006 • Lighting Characteristics • House 8 Deflection Deflection

  12. Lighting Characteristics • House 8 Deflection Deflection

  13. Object Library: Kayak

  14. Object Library: Adz

  15. Object Library: Knife for cutting blubber

  16. Object Library: Comb

  17. Object Library: Whale Oil Lamp

  18. Object Library: Lebret

  19. Object Library: Ulu For cutting and scraping skin

  20. Object Library: Needle case

  21. Object Library: Scraper (hides)

  22. Object Library: Snow knife

  23. Object Library: Wedge

  24. Object Library: Digging tool (earth)

  25. Prof. Richard M. Levy, PhD Faculty of Environmental Design rmlevy@ucalgary.ca www.ucalgary.ca/~rmlevy www.Phimia.ca Prof. Peter Dawson, PhD Department of Archaelogy pcdawson@ucalgary.ca

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