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Event Handling

Event Handling. Event Handling. User actions are called “events” Low-level window events Window changes Low-level component events Mouse events, Keyboard events, Component changes High-level component-specific events Button events, Menu events, List events, etc.

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Event Handling

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  1. Event Handling

  2. Event Handling • User actions are called “events” • Low-level window events • Window changes • Low-level component events • Mouse events, Keyboard events, Component changes • High-level component-specific events • Button events, Menu events, List events, etc. • Events are handled by attaching “event listeners” to windows and components • Swing defines a “listener interface” for each category of events • Examples: WindowListener, MouseListener, MenuListener

  3. Event Handling • A “listener” is an object that implements a listener interface • Listeners are attached to windows and components by calling the appropriate “addXXXListener” methods • addWindowListener, addMouseListener, addMenuListener, etc. • The window or component will notify all attached listeners about all relevant events • windowActivated, mouseClicked, menuSelected, etc. • Listener methods accept an EventObject parameter that describes the event that occurred • WindowEvent, MouseEvent, MenuEvent, etc. • The EventObject.getSourcemethod returns the window or component that generated the event

  4. Event Handling • Listeners are typically implemented as inner classes • Named inner class • class MyMouseHandler implements MouseListener { … } • this.addMouseListener(new MyMouseHandler()); • Anonymous inner class • this.addMouseListener(new MouseListener() { … });

  5. Event Handling • Event Adapter classes • Frequently, a program only wants to handle a few of the events defined by a listener interface • However, implementing the listener interface requires implementations for all event methods • Swing provides Adapter superclasses that provide empty implementations of all methods in a listener interface • WindowAdapter, MouseAdapter, KeyAdapter, etc. • This allows a program to create a listener by subclassing an adapter class, and overriding only the event methods it cares about • Some adapter classes implement multiple listener interfaces • EXAMPLE: MouseAdapter implements MouseListener, MouseMotionListener, and MouseWheelListener

  6. Mouse Events • MouseListener interface • MouseMotionListener interface • MouseWheelListener interface • MouseAdapter class • EXAMPLE: Dragging and scrolling shapes in Drawing

  7. Component Events • ComponentListener interface • ComponentAdapter class • EXAMPLE: Updating width and height in text shapes in Drawing

  8. Window Events • WindowListener interface • WindowStateListener interface • WindowAdapter class • EXAMPLE: Frame window in Drawing

  9. Keyboard Events • Keyboard Focus • When the user types a key, which component gets the key event? • The component with the “keyboard focus” • Only one window has the keyboard focus at a time • Within that window, only one component has the keyboard focus at a time • A component can request the keyboard focus by calling Component.requestFocus or Component.requestFocusInWindow • EXAMPLE: A text field requests the keyboard focus when the user clicks on it so it will receive key events

  10. Keyboard Events • When a window receives or loses the keyboard focus, it generates “gained focus” and “lost focus” events • WindowFocusListener interface • When a component receives or loses the keyboard focus, it generates “gained focus” and “lost focus” events • FocusListener interface • EXAMPLE: In Drawing, when the frame window receives keyboard focus, DrawingFrame calls requestFocusInWindow on the DrawingComponent so it will receive keyboard events

  11. Keyboard Events • KeyListener interface • KeyAdapter class • EXAMPLE: Moving shapes with arrow keys in Drawing

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