1 / 12

Technology for Instruction

Text: Integrating Technology for Meaningful Learning. Grabe & Grabe . 5th Edition, 2007. CHAPTER 4 : Using Instructional Software and Multimedia for Content-Area Learning. Technology for Instruction. Computer Based Instruction (CBI) or Computer - Assisted Instruction (CAI)

kesler
Download Presentation

Technology for Instruction

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Text: Integrating Technology for Meaningful Learning. Grabe & Grabe. 5th Edition, 2007. CHAPTER 4 : Using Instructional Software and Multimedia for Content-Area Learning

  2. Technology for Instruction • Computer Based Instruction (CBI) or Computer - Assisted Instruction (CAI) • The computer acts as a tutor and is integral to classroom instruction

  3. 4 Stages of Instruction • 1. Exposure to info & learning experiences • 2. Initial guidance to ease student’s understanding of info and execution of skills • 3. Extended practice to improve fluency and retention of info • 4. Assessment of student learning

  4. Categories of Instructional Software • Tutorials • Simulations • Drill & Practice • Educational Games • Exploratory Environments.

  5. Tutorials • Purpose: • present information & guide learning • aid the adaptation of instruction to individual needs • provide a means to review info • make information accessible to different learning styles by using different forms • track/assess student performance and understanding

  6. Simulations • Purpose is to provide real world experiences in a controlled learning environment. • Allows for role play and demonstration of knowledge. • There are four stages of instruction: presentation, guidance, practice and assessment.

  7. Drill & Practice • Computer-based means to learn/practice/demonstrate skills such as typing, spelling, word patterns, numerical operations, etc.

  8. Educational Games • Designed to engage and challenge students in a competitive & entertaining format so that learning is promoted and internalized.

  9. Exploratory Environments • Provide a means to explore, manipulate, and manage computer-based worlds. • (AKA Intentional Learning Environments and Interactive Learning Environments)

  10. Multimedia • An application that uses multiple modes of media (i.e. visual and audio), two or more symbol systems (i.e. text and graphics), and two genres within a symbol system (i.e. video and still image). • NOTE: Excessive text, sound and animations can result in student distraction interfering with content learning.

  11. Hypermedia • Provides means to experience multimedia in non-linear form (individual words, text and audio segments, images, animations, etc.)

  12. Hypertext • Hypermedia that is composed only of text

More Related