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The Problem-Solving Process

The Problem-Solving Process. Entrepreneurship 12. Success is a Problem Solving process. 3 Stages in the Problem-Solving Process. Trying to define the problem Gathering observations, feelings, and impressions about a situation See the problem as an opportunity. Problem Finding .

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The Problem-Solving Process

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  1. The Problem-Solving Process Entrepreneurship 12

  2. Success is a Problem Solving process

  3. 3 Stages in the Problem-Solving Process Trying to define the problem Gathering observations, feelings, and impressions about a situation See the problem as an opportunity Problem Finding Finding different alternatives All alternatives should be evaluated, not idea should be dismissed Idea Finding Establish criteria and evaluated each idea Evaluated the strengths and weaknesses of each idea Solution Finding

  4. Steps to Problem Solving

  5. Agents of Change In 1922, 15-year-old Joseph-Armand Bombardier had a problem He wanted to design a vehicle that would help people travel on snow He started by removing front wheels of a car and replacing them for skis, he also put extra wheels in the back – This did not work He started adding propellers, belts, and small wheels and ended up designing a wooden sprocket wheel in 1935 – And it worked!! Armand patented his idea and the resulting venture is the popular brand known as Bombardier Bombardier is know a world leader in the manufacturing of Ski-Doos, See-Doos, and aerospace technology

  6. Groups and Desk Formations

  7. Problem Solving Exercise

  8. Rules The largest freestanding structure wins as measured from the table top to the top of the marshmallow.  The structure cannot be supported by anyone or anything that is not included with the kit. The marshmallow needs to be supported on the top of the structure.  Any team that cuts or eats part of the marshmallow will be disqualified. Teams are free to break up the remaining kit components anyway they like.  Teams are also allowed to use as much or as little of the kit. Once teams are together and the instructions are explained, each team has 18 minutes to complete the challenge.  Any structure not freestanding with a marshmallow on top will be eliminated. Make sure everyone understands the rules.  Tom Wujec recommends repeating the rules at least three times.

  9. 1. Think about the problem.

  10. 2. Generate lots of possible solutions.3. Establish criteria for evaluating ideas.4. Use your criteria for evaluating ideas.5. Rank your ideas and select the best one.

  11. 6. Try out your idea.

  12. 7. Is the problem solved?

  13. If not, choose another idea and try again.

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