1 / 5

design and Creative consulting

Game Whispering Inc. design and Creative consulting. Profile & experience. 12 years of experience in the design field. Alexandre Mandryka. Managed design and creativity at Ubisoft Montreal for 6 years, as well as at Relic Entertainment.

lowell
Download Presentation

design and Creative consulting

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Game Whispering Inc. design and Creative consulting

  2. Profile & experience 12 years of experience in the design field Alexandre Mandryka Managed design and creativity at Ubisoft Montreal for 6 years, as well as at Relic Entertainment Participated to mega-IPs (Assassin’s Creed, Rainbow Six, Far Cry ...) as creative manager, lead designer or creative director Experienced speaker, columnist and creative coach Soon!

  3. Clarifying the creative flow In response to a business opportunity, the creative vision describes a player experience to inform the work of all disciplines in a top-down fashion. Each discipline must then propose technical solutions to deliver and reinforce the player experience, meeting the vision in a bottom-up way. Design is similar to other disciplines and should be evaluated by how it delivers on the intended player experience, making its management easier. • Domains of Expertise • Creative vision development • Design methodologies • AAA/Core market knowledge • Team structuring • Coaching and mentoring • Building game pitches

  4. Differentmission types • Evaluate • A quick evaluation of, for example, a game, a pitch, a team structure or design practices, to identify strengths and weaknesses and determine next steps • One or two weeks on site, plus one week off-site to draft the report • Support • A mid-term mission, helping a team to accomplish a specific goal like developing a given game system, coaching and establishing a creative dynamic, building a prototype ... • One or two weeks on site each month, with optional off-site follow-up • Create • A content creation mission like a market segment study, a game pitch, creative vision development ... • Timing and modalities would be largely dependent on the mission goals

  5. Contact & Info Alexandre Mandryka – amandryka@gmail.com Cell phone – (+1) 604-353-2188 www.gamewhispering.com LinkedIn profile – Mobygame page Article – Lifting the Designer’s Curse

More Related