1 / 12

Ch. 7 - Psychomotor Skill and Controls

Response Selection. Response Execution. Ch. 7 - Psychomotor Skill and Controls. Continuous control. Feedback control model for continuous control:. Disturbance input. Display. System or Plant. Human operator. Control Device. Target. Cursor. Wickens et. al, pg. 274.

marin
Download Presentation

Ch. 7 - Psychomotor Skill and Controls

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. Response Selection Response Execution Ch. 7 - Psychomotor Skill and Controls

  2. Continuous control • Feedback control model for continuous control: Disturbance input Display System or Plant Human operator Control Device Target Cursor Wickens et. al, pg. 274

  3. Tracking: Pursuit vs Compensatory • Pursuit - “chasing” the target • Display “tells you where you are” in relation to the target • Examples: driving, visual flight, tracing a path • Compensatory - reducing the error • Display “tells you where you should be” and the error • Examples: aircraft instrument landing system, glide slope indicator; “pong” game • http://www.xnet.se/javaTest/jPong/jPong.html

  4. Input • Frequency of movement of the target bandwidth of the input • overshoot and undershoot errors depend on the range of magnitude changes • time lag errors depend on the frequency of changes • "Look-ahead" or prediction • provide cues as to the direction and magnitude of the next change • fewer and smaller errors • smoother control motions

  5. Control order (what type of controller is "best"?) • 0-order (position) • e.g., moving the mouse to a position on the screen • 1st -order (velocity) • e.g., joystick where increased control force increases the speed of response • 2nd - order (acceleration) • e.g, low speed ship steering, rocket maneuvering Position Time Position Time Position Time

  6. Problems of stability • Closed-loop instability of the controlled system due to overcorrections, resulting in oscillations around the target. • Due to: • time lags - delay between control input and system response • high gain - the system response to a given control input is too great for the operator to correctly control • inappropriate operator response - too fast for system response, possibly due to combination of time lags and high input bandwidth • Design guidelines to reduce instability … • reduce time lags through preview / predictor displays, better display design • lower the gain • change control strategy • “open loop” operation

  7. Control Input Devices Keyboard Switch Mouse Voice Knob Pointer Trackball/joystick Button

  8. Buttons, switches, and knobs • Recall design issues … • Physical feel • Size • Compatibility • spatial, proximity • pictorial realism, moving part • frame of reference, conceptual (mental models) • Affordances and constraints • Movement time, reaction time

  9. Keyboards and keypads • Keyboards • Purpose • Layout • QWERTY, DVORAK, alphabetic • Keypads • Purpose • Layout • telephone vs calculator • Chordic keyboards

  10. Mouse vs pointer • For spatial tasks • Direct vs indirect control • Pointer (light pen, touch screen, etc.) • direct control • faster, but less accurate • parallax errors • size issues with touch screen • best for more complex spatial control movements • Mouse, touchpad, tablet • indirect control • more precise, but slower • adjustable gain

  11. Voice input

  12. Technology issues in voice input … • Noise control • “Robust against drift” (i.e., not affected by stress, natural changes in speaker voice.) • Encoding, buffers, and editing • Prompting (visual and auditory, etc.) and feedback • Remote data entry • Interruption allowance, continuous recognition, gender independence • Customization (vocabulary, branching, applications, communication modes, etc.) • Queuing of input data • Help functions, ease of use, etc. (from: Pulat, B.M. (1997) Fundamentals of Industrial Ergonomics (2nd ed), Ch. 10. Prospect Heights, IL: Waveland Press.)

More Related