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Bridging Tangible and Intangible Design in Medical Field: A Case Study

Explore the integration of tangible and intangible design elements in the medical field through the example of Side by Side Clubhouse in Decatur, GA. Learn about the industrial design process, user needs analysis, concept development, and creation of a communication device.

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Bridging Tangible and Intangible Design in Medical Field: A Case Study

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  1. Overview • frame product interface design • discuss linking of tangible and intangible • showcase industrial design process • provide example(s)

  2. Framework

  3. Communication

  4. Problem Space • area for integration

  5. Problem Space: Example • medical field • Side by Side Clubhouse - Decatur, GA a bridge of support for a person with a brain injury to transition from medical patient to contributing community member • exploration opportunity, begin research

  6. Research: Methodology • pulling together techniques and expertise SonicRim - Dr. Elizabeth Sanders

  7. Make • storytelling

  8. Make • remembering and dreaming

  9. Make • tangible

  10. People • Let their children use MWO’s • Hide their microwaves - they’re ugly • Said MWO lacked personality • MWO collect junk piles on top - “FSS” • Primary MWO use is to reheat and defrost • Want quick and meaningless interaction • Don’t use specialty buttons

  11. Research: User Needs Analysis • goals/opportunities for the system • role of the user, different stakeholders • literature review • observational research start of a hands-on, active approach • confirmation of findings interviews and focus groups

  12. Narrow the Focus • identify overlaps within the cognitive, emotional, and physical space • example: how can design and technology aid an individual with cognitive disabilities to become more independent

  13. Concept Development • design iteration

  14. Creation of a System • physical device • base unit • add ons • caregiver interface

  15. Icons • component of the interface • communication within the interface • explore development, testing, and feedback

  16. Demonstrating Concepts • Time based media

  17. Physical Prototyping

  18. Assessing the Interactions • How and What are they Do-ing • integration of the interaction types, evaluate: • the optimal input and output modalities • appropriate prompt wording and levels • and optimal device storage

  19. Creation: Assessment Device • Current technology • Modification of existing device

  20. Evaluating in the Real-World • Briefing • Training (3 sessions) • Actual Assessment (~4 hours) • Debriefing

  21. Make? • If this device were a friend what would it be? • Physical, cognitive, and emotional

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