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Keisuke

Keisuke. Squad Tactics: Tactical Movement. Team or Crew Squad Platoon Company Battalion Regiment/Group Brigade Division. I II III X XX. Basic Army Elements. Organization of a Rifle Squad. Squad Tactics. Formations Fire Team Wedge Fire Team File Squad Column Squad Line

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Keisuke

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  1. Keisuke

  2. Squad Tactics: Tactical Movement

  3. Team or Crew Squad Platoon Company Battalion Regiment/Group Brigade Division I II III X XX Basic Army Elements

  4. Organization of a Rifle Squad

  5. Squad Tactics • Formations • Fire Team Wedge • Fire Team File • Squad Column • Squad Line • Squad File • Movement Techniques • Traveling • Traveling Overwatch • Bounding Overwatch

  6. Movement Formations: Purpose • Control • Security • Flexibility • Fire Capability Teams, Squads, and Platoons use formations for:

  7. Auto Rifleman Team Leader Grenadier Rifleman Movement Formations: Fire Team File • Use when terrain/visibility precludes use of wedge • 10 meters between soldiers • Return to wedge as soon as terrain permits

  8. Auto Rifleman Team Leader Grenadier Rifleman Movement Formations: Fire Team Wedge • Basic formation • 10 meter interval between soldiers • Expand/contract depending on terrain

  9. Movement Formations:

  10. Squad Movement Formations: • Squad Column – Normally used as the primary formation • Squad Line – Used when maximum fire power is required to the front (i.e. laying base of fire) • Squad File – Used within close terrain, vegetation, limited visibility conditions

  11. Auto Rifleman Auto Rifleman Squad Leader Team Leader (“Pointman”) Team Leader Grenadier Rifleman (Pace) Rifleman Grenadier (Compass) Movement Formations: Squad Column • Basic formation • 10 meters between soldiers • Distance between teams depends on terrain, visibility, and likelihood of enemy contact

  12. Squad Leader Team Leader Team Leader Grenadier Grenadier Rifleman Rifleman Auto Rifleman Auto Rifleman Movement Formations: Squad Line • Basic assault formation • Places maximum firepower to the front • Limited flexibility, control and security

  13. Auto Rifleman Auto Rifleman Squad Leader Team Leader Team Leader Grenadier Grenadier Rifleman Rifleman Movement Formations: Squad File • Same characteristics as fire team file • Position of leaders and weapons depends on the situation

  14. Squad Movement Formations

  15. Squad Movement Techniques Movement Techniques: • Traveling (Contact not likely) • Traveling Overwatch (Contact possible) • Bounding Overwatch (Contact expected)

  16. Movement Techniques THE PLATOON LEADER CONSIDERS THE METT-T AND THE ABOVE CHARACTERISTICS THEN DIRECTS WHICH MOVEMENT TECHNIQUE THE SQUAD WILL USE

  17. Auto Rifleman Auto Rifleman Squad Leader Team Leader (“Pointman”) Team Leader Grenadier (Compass) Grenadier Rifleman (Pace) Rifleman Squad Movement Techniques: Traveling • Use when enemy contact is not likely • Squad column, teams close together • Speed is essential. • Not normally used in enemy territory. ±20 meters

  18. Auto Rifleman Auto Rifleman Squad Leader Team Leader (“Pointman”) Team Leader Grenadier (Compass) Grenadier Rifleman (Pace) Rifleman Squad Movement Techniques: Traveling Overwatch • Use when enemy contact is possible • Squad column, teams farther apart • “Default” technique ±50 meters

  19. Auto Rifleman Auto Rifleman Squad Leader Team Leader Team Leader Grenadier Grenadier Rifleman Rifleman Squad Movement Techniques: Bounding Overwatch Use when: • Enemy contact is expected. • When the squad leader feels the enemy is near. • When crossing a large, open danger area.

  20. Auto Rifleman Grenadier (Compass) Grenadier Rifleman (Pace) Rifleman Squad Movement Techniques: Bounding Overwatch Overwatch Team is positioned to cover the Bounding Team’s movement. Team Leader (“Pointman”) Bounding Team Team Leader Auto Rifleman Squad Leader Overwatch Team

  21. Bounding Overwatch Bounding overwatch is used when approaching an objective, or in a tactical situation where enemy contact is likely or expected, and when speed of movement is not important.

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