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Welcome to the official launch of

Welcome to the official launch of. BurnOut. D. Baur  M. Denzel  M. Hofer  M. Lindner  D. Loos  B. Kunze. by.

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Welcome to the official launch of

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  1. Welcome to theofficial launchof BurnOut D. Baur  M. Denzel  M. Hofer  M. Lindner  D. Loos  B. Kunze by as part of the „Multimedia-Programmierung“ (multimedia programming) lecture held by Professor H. Hußmann of the LFE Medieninformatik at LMU University of Munich during the summer semester of 2005.

  2. BurnOut Introduction • Based on BreakOut, but with a space theme • Single Player mode: •  10 levels •  time contingent • Multi-Player mode: •  randomly generated levels •  knock-out principle 3D • 3D graphics • Modern mp3 sounds Official BurnOut launch 2 of 5 12.07.2005

  3. Design Process • Combination of SMART process and extreme programming • Early use of UML flowcharts • Regular meetings with protocols • Other modes of communication (e.g. mailing list, Skype) • Team organisation: • Dominikus: team leader and game physics • David & Marc: graphics • Max: network • Ben & Martin: network and sound Official BurnOut launch 3 of 5 12.07.2005

  4. Technical Information • One main Flash file; external files for special effects • ActionScript files defining blocks and bonus types • 3D graphics and animation using 3d studio max 5 • and PhotoShop 7 • Networking using ElectroServer 3 • Subversioning using Tortoise SVN Official BurnOut launch 4 of 5 12.07.2005

  5. Conclusion And now, enough of the theory and onto the live experience! We hope you enjoy the presentation of our game. Thank you! Official BurnOut launch 5 of 5 12.07.2005

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