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Version 3.0

Version 3.0. Bill Phelps (willard.b.phelps@boeing.com) The Boeing Company - Training Systems and Services IMAGE- July 2003-. Order of Presentation. Introduction CIGI 3.0 Highlights CIGI 3.0 Considerations CIGI 2 to CIGI 3 Enhancements Current Issues Future Plans Summary.

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Version 3.0

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  1. Version 3.0 Bill Phelps (willard.b.phelps@boeing.com) The Boeing Company - Training Systems and Services IMAGE- July 2003-

  2. Order of Presentation • Introduction • CIGI 3.0 Highlights • CIGI 3.0 Considerations • CIGI 2 to CIGI 3 Enhancements • Current Issues • Future Plans • Summary

  3. What Is CIGI? • Communication protocol for host-to-image generator interface control definition. • Provides a high level of abstraction, simple to use. • Plug-and-play type interface. • API provided to remove error-prone data packaging. • Released open-source, non-proprietary under a GNU Lesser General Public License. Host Simulation IG Run-Time CIGI SDK CIGI SDK CIGI API CIGI API CIGI CIGI CIGI Messages Data & Synchronization

  4. Availability • All data and documentation are available on http://cigi.sourceforge.net/ • includes ICD, API, SDK, CIGI Host Emulator • on-line forum for help, bug tracking, and distribution list • ICD contains complete definition of all data packets • ANSI C design tested on W2K, Linux, IRIX, VxWorks, and Solaris. • CIGI Host Emulator test tool with scripting interface available.

  5. CIGI 3.0 Highlights • Improved documentation • More detail on coordinate systems and special effects • Database load sequencing • Orthographic projection • General improvements • Changing fixed-point numbers to floating point • IG Control • Interface support for byte-ordering • Improved support for asynchronous operation • Entity Controls • Clarified entity animation controls • Added animation loop flag • Added inherit opacity flag • Added entity ground clamp support • Component Controls • User defined data formats

  6. X r θ p (lat, lon) Y h w CIGI 3.0 Highlights • Separated and classified simulated environment controls • Celestial Sphere Controls (sky model) • Date/time valid flags in Celestial Packet • Atmospheric Control (global controls) • Regional weather definition • Weather Layer Control • Increased view count • Added multiple motion tracker support • Added Earth Reference Model (ERM) definition • Added light point definition • Collision volume rotation

  7. CIGI 3.0 Highlights • HAT/HOT/LOS • Added polygon normal response • Sensors • Sensor control • Sensor gate position response • Sensor track point and gate position response • Added ability to query IG for positional information • Added weather condition request • Animation complete notification

  8. CIGI 3.0 Considerations • Entity definition packet – Is it needed, how to implement • Volumetric primitive control – awaiting input from 3DPipeline • Skinned object control – awaiting input from 3DPipeline • Sensor multi-target tracks – advanced sensor targeting • Surface conditions control – need user input to define parameters • Sub-surface conditions control – need user input to define parameters

  9. CIGI 2 to CIGI 3 Enhancements

  10. IG Control • Interface support for byte ordering. Added “Magic Number” field so IG can determine whether byte swapping is necessary • Improved support for asynchronous operation • Changed single-precision floating point time tag to 32-bit integer • Changed time tag units from 1-µs to 10-µs to provide a simulation time of almost 24 hours before a rollover occurs

  11. Entity Control • Functional change to entity animation controls • Stop • Play • Pause • Continue • Added animation loop flag • Inherit opacity flag • Ground clamp flag • Altitude • Altitude with Pitch and Roll

  12. Component Control • One 8-bit discrete component state • Three 32-bit user-defined data fields

  13. Celestial Sphere Control • Moved date/time to this packet • Better applicability to ephemeris model • Added Starfield intensity

  14. Atmosphere Control • Global atmosphere control • Atmospherics model enable

  15. Layered Weather Control • Changed Weather Control packet to Layered Weather Control packet. • applicable to both global and regional weather • Added nine clouds types

  16. Motion Tracker Control • Enable/Disable Device • Multiple Trackers • Boresight • View/View Group assignment

  17. Pole Point P Semi Minor Axis Prime Meridian Radius Equator Earth Reference Model Definition • Default ERM is WGS 84 • New ERM defined by specifying Equatorial Radius and Flattening

  18. Light Point Definition • State (On/Off) • Type (Raster, Calligraphic) • Visibility (Day, Dusk, Night) • Front/Back Color • Front/Back Intensity • Min/Max/Actual Size • Animation Properties (flash, rotation, etc.) • Directionality (Omni-/Uni-/Bi-directional) • Lobe Angle, Intensity, Falloff • Fog Punch-Through Enable • Fading Enable • Range Mode (Z-Depth/Slant Range)

  19. X r θ p (lat, lon) Y h w Regional Weather Definition • Weather region defined within a rounded rectangle • Weather region in an infinite column • Weather region volume is defined by the intersection of the column and the layered weather • Multiple weather regions • Transition perimeter for smooth transition between regions • Multiple weather layers defined within a region Transition Perimeter • w = width • h = height • r = corner radius • p = transition • perimeter width • θ = rotation Layer definition Regional volume Column definition Infinite column

  20. Position Request • Specify class of object • Entity • Articulated Part • View • View Group • Motion Tracking Device • Specify coordinate system • World (Geodetic) • Entity Local NED • Submodel

  21. Weather Condition Request • Allows host to request current weather parameters because IG will have control of weather conditions when Ownship is location within regional weather transition perimeter. Weather region 2 Weather region 1

  22. Start of Frame • Added “Magic Number” so Host can determine whether byte swapping is necessary • Flag indicates whether WGS 84 or other ERM is being used • Improved support for asynchronous operation • Changed single-precision floating point time tag to 32-bit integer • Changed time tag units from 1-µs to 10-µs to provide a simulation time of almost 24 hours before a rollover occurs

  23. HAT/HOT Response • Two Packets: • Basic • Height • Extended • Height • Material Code • Normal Vector Azimuth and Elevation

  24. LOS Response • Two Packets: • Basic • Altitude • Latitude • Longitude • Extended • Altitude, • Latitude • Longitude • Material Code • Azimuth • Elevation

  25. Collision Detection Segment Response • Intersection point defined as distance from an endpoint along the test vector

  26. Sensor Response • Two Packets: • Sensor Gate Position Response • Target Offset X, Y • Gate Size X, Y • Frame counter • Sensor Track Point and Gate Position Response • Target Offset X, Y • Gate Size X, Y • Frame counter • Target point Latitude, Longitude, Altitude

  27. Animation Stop Notification • Entity ID • Notifies the host when an animation sequence has completed so that the next action can be commanded

  28. Position Response • Lat., Long., Alt., X, Y, Z, Yaw, Pitch, Roll • Coordinate System specified by request packet • World (Geodetic) • Entity Local NED • Submodel

  29. Current Issues • Entity definition: How to specify entity scale, color, and other properties • Animation definition: How to define animation properties • Surface/subsurface control: How to define environmental properties

  30. Entity Definition • Two methods: • Entity Definition Packet • Scale • Color • Other properties • Component Controls

  31. Animation Definition • Possible methods for defining attributes: • Component Control for all animation properties • Single Animation Definition packet • Specialized Animation Definition packets • Frame-based animations (dynamic textures, switched geometry) • Scripted articulations • Smoke • Trails and wakes • Particle systems • Many others

  32. Single AnimationDefinition Packet • Pros • Similar to CIGI 1 and 2 (Special Effect Definition) • Promotes standardization of interface • Cons • Many attributes in interface do not apply to a given phenomenon • Must change all attributes if we change any • Increased packet size • Cannot foresee all needed attributes

  33. Specialized AnimationDefinition Packets • Pros • Promotes standardization of interface • Attributes all apply to the animation type • Cons • Forces implementation of a particular phenomenon (e.g., frame-based smoke vs. particle system smoke) • Must change all attributes if we change any • Increases complexity of the interface (more packets) • Cannot foresee all types and attributes

  34. Surface / SubsurfaceControl Packets • Surface • Wave states, direction • Surface trafficability • Surface contaminates, i.e. ice, snow, slush, water, other debris • Dynamic terrain control, bomb craters, trenches • Subsurface • Under water • Subterranean

  35. Future Plans • Active News page on http://cigi.sourceforge.net/ • Review for news/forums/updates • We need users to subscribe to the update mailing list so we can get feedback • Boeing would like to host a CIGI Working Group • Would like to know who would be interested? • Where to hold meeting • We need multiple inputs on current and future designs • And a voting body on some designs • Presented at SISO SIW (March 2003) • Standards Study Group being formed • CIGI 3.0 ICD to be released Q303 • API will follow suite • Host Emulator will be released Q403

  36. Summary • CIGI is designed to assist suppliers and integrators of IG systems with ease of integration, code reuse, and cost reduction. • CIGI has become an accepted IG interface. • Boeing will continue to support CIGI, but we desire to move CIGI to a standards organization or form a consortium with a review board. • We desire assistance to foster future development and advancement. All inputs, contributions, and ideas are welcome!

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