1 / 8

ICT work programme 2014-2015 ICT 20

ICT work programme 2014-2015 ICT 20 Technologies for better human learning and teaching Juan Pelegrin (Unit G.4 - Inclusion, skills & youth). Technologies for better human learning and teaching ICT 20 – 2015 – Call 2. Rationale/ Context

jeneva
Download Presentation

ICT work programme 2014-2015 ICT 20

An Image/Link below is provided (as is) to download presentation Download Policy: Content on the Website is provided to you AS IS for your information and personal use and may not be sold / licensed / shared on other websites without getting consent from its author. Content is provided to you AS IS for your information and personal use only. Download presentation by click this link. While downloading, if for some reason you are not able to download a presentation, the publisher may have deleted the file from their server. During download, if you can't get a presentation, the file might be deleted by the publisher.

E N D

Presentation Transcript


  1. ICT work programme 2014-2015 ICT 20 Technologies for better human learning and teachingJuan Pelegrin (Unit G.4 - Inclusion, skills & youth)

  2. Technologies for better humanlearning and teaching ICT 20 – 2015 – Call 2 • Rationale/ Context • Technology is disrupting Education (MOOCs, Cloud, tablets,) • Changes in education – open , flexible access to learning, 24/7 • Demands for 21st century skills • Demand for learning and training that is responsive and adaptive to needs of learners • Opening Up Education initiative • Objective • Development & Integration of digital technologies for learning • Building blocks of the digital learning ecosystem • Boost European market for and innovation in educational technologies

  3. Technologies for better human learning and teaching ICT 20 – 2015 – Call 2 (a&d) • Research & Innovation projects on Smart Learning Environments • (Budget: 9 MEUR) • Adaptive and personalised learning & assessment • Multi-modal/sensory interactive technologies / Advance interfaces • Capacity building & Networking • Multidisciplinary, (neuroscience, learning theories, educational psychology) • Application: formal & informal education (incl. Workplace learning) • Public Procurement (PPI) • (Budget: 15 MEUR) • Devices & Software • Joint Specifications& procurement

  4. Technologies for better human learning and teaching ICT 20 – 2015 – Call 2 (b&c) • R&I projects on Learning Digital Platform • (Budget: 5 MEUR) • To provide framework & roadmap for stakeholders • Innovative technologies for learning • Learning analytics, mobile learning, Standards, Adaptation to learning scenarios • Innovation actions on Large Scale Pilots • (Budget: 23 MEUR) • Support large scale pilots in real settings: • Solution& services for learning & teaching • Specific target: • Adults & Children with mental/physical disability • Lifelong learning • Vocational training

  5. ICT work programme 2014-2015 ICT 21 Advanced digital gaming/ gamification technologiesJuan Pelegrin (Unit G.4 - Inclusion, skills & youth)

  6. Advanced digital gaming/ gamificationtechnologies ICT 21 – 2014 – Call 1 • Challenge • Support R&I on digital games applied in non-leisure contexts for the emergence of a prospering market • Requiring development of new methodologies and tools to produce, apply and use digital games and gamification techniques in non-leisure contexts, as well as building scientific evidence on their benefits - for governments, enterprises and individuals • Objective • Increase collaboration between industry & research community, intermediaries and users • Increase effectiveness of Digital games; • people with disabilities • risk of exclusion • unsuited for education

  7. Advanced digital gaming/ gamificationtechnologies ICT 21 – 2014 – Call 1 (a) • R&I projects on advanced digital gaming technologies and components (Budget: 9 MEUR) • Game engines, emergent narrative, virtual characters, interaction systems and alternative human-machine interfaces, 3D, textures, etc. • Leading to a repository of core reusable, open components • Enabling specific games applications in non-leisure contexts

  8. Advanced digital gaming/ gamificationtechnologies ICT 21 – 2014 – Call 1 (b) • Innovation actions on advanced digital gaming technologies and components (Budget: 8 MEUR) • Innovation actions to stimulate technology transfer and new non-leisure applications by SMEs traditionally working on digital games • Coordinating and incubating small scale experiments • For learning and skills acquisition, and for empowerment and social inclusion

More Related