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POWERPC ARCHITECTURE

POWERPC ARCHITECTURE. Term Paper Presentation by Umut Yazkurt CMPE 511 Fall 2003-2004. History. PowerPC is a RISC architecture . It was jointly designed by Apple, IBM, and Motorola by early 1990s .

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POWERPC ARCHITECTURE

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  1. POWERPC ARCHITECTURE Term Paper Presentation by Umut Yazkurt CMPE 511 Fall 2003-2004

  2. History • PowerPC is aRISC architecture. • It was jointly designed by Apple, IBM, and Motorola by early 1990s. • Aim was to form the basis of a new generation of high-performance low-cost products ranging from low cost embedded controllers to massively parallel supercomputers. • Because of its already largely installed software base, they began with IBM’s POWER architecture which was developed for RS/6000 systems.

  3. History Apple, IBM, and Motorola designed the first four members of the PowerPC microprocessor family simultaneously. • PowerPC 601™ : the first 32 bit implementation of the PowerPC architecture providing medium levels of performance for desktop computers and workstations. • PowerPC 603™ :a 32-bit low-power processor primarily for cost-sensitive desktop and portable personal computer systems. • PowerPC 604™ : 32-bit implementations of the PowerPC architecture designed for use in high performance desktop, workstation, and symmetric multiprocessing computer systems. • PowerPC 620™ : 64-bit implementation of the PowerPC architecture providing high levels of performance for technical and scientific workstations, application and LAN servers and symmetric multiprocessing computer systems.

  4. History

  5. General • The PowerPC architecture specifies an instruction set architecture (ISA). • It is independent of implementation aspects. • It allows anyone to design and fabricate compatible PowerPC processors independent of implementation differences as the technology advances.

  6. General • All PowerPC processors run the same core PowerPC instruction set. • They differ primarily in the degree of dedicated hardware support for multiple execution units, cache size and capability, length of pipeline, and interface busses. • These differences result in different tradeoffs in processing performance, die area, and power dissipation.

  7. Programming Model • The PowerPC architecture is a full 64-bit architecture with full 64-bit integers and 64-bit logical address pointers. • It also has a well defined 32-bit subset. Designers may implement either 32- or 64-bit machines. To enable 32-bit applications to run on all PowerPC processors, 64 bit machines are required to support a 32-bit operating mode. • The 32-bit processors have 32-bit wide general registers and branch-address registers; 64 bit processors have 64-bit wide registers.

  8. Programming Model • Instructions always operate on machine’s full register width: 32 or 64 bits. • Instructions are mode independent ; a given instruction operates the same on 32-bit machines , 64-bit machines, and 64-bit machines operating in 32-bit mode. • A 64-bit machine operating in 32-bit mode passes only the low-order 32 bits of an address to the address translation mechanism, and the ALU calculates carry and over-flow based on a 32-bit result.

  9. Logical Address Space • For 32-bit machines and 64-bit machines operating in the 32-bit mode, the linear array of bytes that can be addressed by a pointer is 4 gigabytes. • For 64-bit machines operating in 64-bit mode, 18 terabytes of memory can be addressed.

  10. Initialization • When the processor is first initialized, it is in supervisor (also called privileged) mode. In this mode, all processor resources, including registers and instructions are accessible. • The processor can limit access to certain privileged registers and instructions by placing itself in user mode. • This protection limits application code from being able to modify global and sensitive resources, such as the caches, memory management system, and timers.

  11. Registers Architecture defines five types of registers : • Special Purpose Registers (SPRs) • General Purpose Registers (GPRs) • Floating Point Registers (FPRs) • Device Control Registers (DCRs) • Machine State Register (MSR)

  12. Registers • SPRs give status and control of resources within the processor core.

  13. Registers Five important user mode SPRs are: • The Fixed-Point Exception Register (XER) is used for indicating conditions for integer operations, such as carries and overflows. • The Floating-Point Status and Control Register (FPSCR) is a 32-bit register used to store the status and control of the floating-point operations. • The Count Register (CTR) is used to hold a loop count that can be decremented during the execution of branch instructions. • The Condition Register (CR) is a 32-bit register grouped into eight fields, where each field is 4 bits that signify the result of an instruction’s operation: Equal (EQ), Greater Than (GT), Less Than (LT), and Summary Overflow (SO). • The Link Register (LR) contains the address to return to at the end of a function call.

  14. Registers General Purpose Registers : • The Architecture specifies that all implementations have 32 GPRs (GPR0 - GPR31). • GPRs are the source and destination of all fixed-point operations and load/store operations. They also provide access to SPRs and DCRs. • They are all available for use in every instruction with one exception: In certain instructions, GPR0 simply means “0” and no lookup is done for GPR0’s contents.

  15. Registers Floating Point Registers : • The PowerPC architecture provides thirty-two 64-bit floating-point registers. Device Control Registers : • DCRs are similar to SPRs in that they give status and control information, but DCRs are for resources outside the processor core. • DCRs allow for memory-mapped I/O control without using up portions of the memory address space.

  16. Registers Machine State Register : • MSR represents the state of the machine. • It is accessed only in supervisor mode, and contains the settings for things such as memory translation, cache settings, interrupt enables, user/privileged state, and floating point availability. Exact control bits vary by implementation. • The MSR does not readily fit into the SPR/DCR/GPR classification, as it contains its own pair of instructions to read and write the contents of the MSR into a GPR.

  17. Data Types • PowerPC can deal with data types of 8–bits (byte), 16-bits (halfword), 32-bits (word) and 64-bits (doubleword) in length. It can use either little-endian or big-endian style; that is, the least significant byte is stored in the lowest or highest address. • Fixed-point data types include: * Unsigned byte * Unsigned halfword * Signed halfword * Unsigned word * Signed word * Unsigned doubleword * Byte Strings: From 0 – 128 bytes in length • Floating-point data types include IEEE-754 single- and double-precision types.

  18. Instruction Format • The architecture encodes all instructions in 32 bits and aligns them on word address boundaries in memory. • Instructions are first decoded by the upper 6 bits, in a field called the primary opcode. The remaining 26 bits contain operands and/or reserved fields. • Different types of instructions defined are : ALU, Floating Point , Load/Store, Branch, Condition and Synchronization Instructions

  19. Instruction Types

  20. Addressing Modes Three types of operand addressing : • Memory operand addressing: • Indirect addressing : * Base address in a GPR + a 16-bit sign-extended literal • Indirect-indexed addressing : * Base address in a GPR + displacement from another GPR • ALU and Floating-point instruction operandaddressing: • Three-register Format • Branch Operand Addressing : • Absolute : Use the literal as the absolute address. • Relative : Use the literal as the displacement from the branch instruction address. • Indirect : Take the target address from the LR or CTR registers

  21. PowerPC G4e Pipelining • Seven Stage Pipeline • Superscalar Microprocessor – allows multiple instructions to be executed in parallel. Nine Execution Units • BPU : Branch Processing Unit • VPU : Vector Permute Unit • VIU : Vector Integer Unit • VCIU : Vector Complex Integer Unit • VFPU : Vector Floating Point Unit • FPU : Floating Point Unit • IU : Integer Unit • CIU : Complex Integer Unit • LSU : Load/Store Unit

  22. G4e’s microarchitecture with emphasis on pipeline stages of the front end and the functional units.

  23. PowerPC G4e Pipeline Stages • Stages 1 and 2 - Instruction Fetch: • These two stages are both dedicated primarily to grabbing an instruction from the L1 cache. • The G4e can fetch four instructions per clock cycle from the L1 cache and send them on to the next stage • Stage 3 - Decode/Dispatch: • Once an instruction has been fetched, it goes into a 12-entry instruction queue to be decoded. • The G4e's decoder can dispatch up to three instructions per clock cycle to the next stage.

  24. PowerPC G4e Pipeline Stages • Stage 4 - Issue: • The first queue Floating-Point Issue Queue (FIQ), which holds floating-point (FP) instructions that are waiting to be executed. • The second is the Vector Issue Queue (VIQ), which holds vector operations. • The third queue is the General Instruction Queue (GIQ), which holds everything else. • Once the instruction leaves its issue queue, it goes to the execution engine to be executed.

  25. PowerPC G4e Pipeline Stages • Stage 5 - Execute: • The instructions can pass out-of-order from their issue queues into their respective functional units and be executed. • Stage 6 and 7 - Complete and Write-Back : • In these two stages, the instructions are put back into the order in which they came into the processor, and their results are written back to memory.

  26. Inside of IBM PowerPC 405lp Processor

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